R2 D2 the true hero of star wars

By Hrathen, in X-Wing

Aahzmandius_Karrde said:

OK, so I was already working up some numbers, but here's the chart:

pic1414380.png

So the difference between a TIE attacking an X-Wing and a TIE attacking a TIE is 41% vs 29% chance to hit. That's only about a 1/4 reduction in hit chances. Yes, this ignores Evades and Focuses, but if everyone is colliding all the time like you say then no one is getting those anyway.

First of all as a Math Guy I have to say AWESOME Probability CHART.

But I have to say that 29% is pretty low, just less than 1/3. They also have 3 hull points so on average you have to take 9 TIE shots to kill a TIE. (that does not include doing more than one hit on a single shot)

That comes down to about all the possible shots from two turns targeted against a single TIE.

Imagine that I take 5 TIEs in my squadron (which I did in the tournament) and I shoot all 5 of them at a single target. According to this math it should take me two turns to kill a single TIE.

Getting shots on TIEs isn't that easy.

As a point that is the percentage for all hits, not just a single hit. It's also including criticals. So the damage potential for all of those hits is a bit more than the 1/3 chance of hitting.

Hrathen said:

I would like to point out that I was at the Tournament and had one of those battles where no one died. In none of my battles did any one lose more than a two ships, and that only happened once.

Yes, we were new to the game and I imagine that we will get more deadly as we learn the game better, but the reason why there were so few kills was the fact that TIE fighters have a good defense and a poor attack . That will not change as we gain more experience. Another factor was that with two Imp players there were so many ships on the board that collisions were really hard to avoid and lots of ships had to forgo their actions. I expect that over time good players will learn how to avoid such messy brawls, but TIE's do not have the Target Lock action. The only offensive action they can take is focus (unless they have upgrades) so as we get better, TIE's will actually get harder to hit.

I agree. TIEs have a good defense and a poor attack. And TIE v TIE games could take longer. But what I am saying is that as you gain experience, you will be able to make choices faster than you did at GenCon. Which means you should be able to get through more rounds than you did at GenCon. Which also means that you should be able to take more shots than you did at GenCon. Which means that you should be able to destroy more TIEs than you did at GenCon. See what I'm saying? This is an issue with most head to head games where there is a time limit. But it is the responsibility of both players to play at a pace that will help the game finish within the allotted time. It is possible. And the players who can accomplish this are going to be the ones who are successful at winning tournaments.

Roy

So after crunching all the numbers if you're playing Imperial vs Imperial unless you have nothing in your arc never take Evade you need the Focus. At 6% chance to hit straight up against an Evade token, and 12% if you have a Focus to combat it it will be something of a slog. But then you can take it back to proper tactics and just knowing how to deal with the situation to decrease the play time.