Conjuror encountering "summoned" adventure cards?

By Tenebris, in Talisman Rules Questions

I was just playing a tournament at Strategicon as a Conjuror. When a magic steam came up, I tried using my Summon ability to pull the card to my location and get more strength points from it. The others players said my character was not allowed to encounter it, because I specifically didn't land on it. Also, I was not allowed to encounter monsters I pulled to my location.

I can't seem to find a ruling for this on the FF forums. Is the Conjuror allowed to encounter the adventure cards she Summons, or does she simple move them to her location?

She encounters them as if they where drawn.

Is there a specific errata or FAQ which states this? Thanks.

Tenebris said:

Is there a specific errata or FAQ which states this? Thanks.

There is no need for the Conjurer to be in the FAQ. It is pretty obvious that when you move a card to the space you land on, you immediately have to encounter it. That's the whole point of the special ability, otherwise it would be pretty useless sorpresa.gif

Ell.

Agreed. It wouldn't be her ability, if it wasn't able to be used.

I'd like to know what these folks think her ability DOES mean…

Yeah but but the Strategicon tournament director for Talisman ruled it out yesterday, despite the description being right there in front of them, after players started complaining that I was sucking up too many Strength and Craft boosting things on the board. I couldn't believe the tourney directors (themselves Talisman veterans) were ruling against this! I needed an official statement from a Fantasy Flight resource to show them otherwise, and I couldn't turn one up despite google. They will still rule against it next time, if an official statement can't be found.

Also, to answer your previous question, they think her ability description means she teleports an adventure card to her location but since she didn't specifically *land* on it, she does not interact with it. They argue that there is no way in hell that Fantasy Flight intended for her to be that powerful. I'm inclined to agree at the very least that it would be an extremely powerful, game-breaking ability.

I'm afraid they are totally wrong. The Conjurer may encounter any card that she moves to a space. Period.

Ell.

It doesn't matter whether she landed on the card or not, you can't skip encountering the space (meaning the card on the space) if you choose to encounter the space (and then use conjure). As for it being OP, it comes into play fairly rarely I would think. There is only one of each Fountain of Wisdom and Magic Stream, so it's not like she'll be gaining stats every turn that often. And it's no different to the Elf drawing either of those in Woods and bouncing to that Woods every other turn.

Thanks. I've bookmarked this page for future reference. My tournament is borked, though.

Tenebris said:

Thanks. I've bookmarked this page for future reference. My tournament is borked, though.

The Conjurer follows the same procedure as the "Horn of Summoning" - a Magic Object from the Frostmarch Expansion.

"You may blow the Horn whenever you land on a space with instructions to draw 1 or more Adventure Cards. Before you encounter the space, you may move 1 faceup Enemy in the same Region to your space. You may only do this once per turn."

Obviously the Conjurer works slightly differently than the Horn, but you still encounter the card you move!

Ell.

I don't understand something here. This makes the Conjurer's ability a powerful magnet for beneficial cards. She may claim the benefits of any adventure card currently in her region.

So, if the idol is on the board, for instance,(The Temple replica) and the Conjurer lands on an empty space each turn, she may visit the idol each turn as it moves along with her.

Isn't that just a bit overpowered? And I'm understating here.

At least the Elf is chained to a particular square when using his teleport ability.

I suppose her opponents need to clutter the "draw" spaces with excess/unneeded objects to negate her ability, but it still seems unfair to me.

I'll have to see how this plays out when I actually get the Dragon expansion (:

zealot12 said:

I don't understand something here. This makes the Conjurer's ability a powerful magnet for beneficial cards. She may claim the benefits of any adventure card currently in her region.

So, if the idol is on the board, for instance,(The Temple replica) and the Conjurer lands on an empty space each turn, she may visit the idol each turn as it moves along with her.

Isn't that just a bit overpowered? And I'm understating here.

At least the Elf is chained to a particular square when using his teleport ability.

I suppose her opponents need to clutter the "draw" spaces with excess/unneeded objects to negate her ability, but it still seems unfair to me.

I'll have to see how this plays out when I actually get the Dragon expansion (:

Many characters look very OP if you read their abilities. However while in play their abilities dosn't get as useful as first thought.

Often the randomness of Talisman makes it hard to judge a character as no game is like another. Sometimes those useful cards never show up, another time everything seams to go your way, until Death lands on your space and you roll a 1…

In all our games with Conjurer there have only been one time she felt really OP. There was a place from the Dragon where you could discard a spell to get a dragonscale from one of the Draconic Lords. A pretty good combination for her as she always has one spell to give away too.

But on the other hand, if you play with the Dragon, there are worse OP-characters like the Dragon Rider or the Dragon Priestess…