Hi everyone
Since it may be only days (WE HOPE!) til we get any actual info on specifics, a last chance to guess what features the landscape of the board will have.
Me: I keep thinking that the river on the main board seems to flow into what will be the new City (and Village too, actually) board. Will there be occasional bridges to cross over? Will there be a 'new' aspect of rafts or boats for conveyance?
I think it would be cool if this river coursed mostly around the outer edge of the board and you could possibly pay someone to travel the river and move faster or more efficiently towards the end or other spaces. Sort of like 2 or 3 'docks' spaces where you can get on or get off. A watery subway train?
Like some of you I'm wondering if the board will be like the 2nd, basically a square that you can go around and around, or one-way driven towards an end space and a possible Boss to defeat.
Maybe it could be a combination of both? An actual "square" in the center (with that fountain, natch!) but a route of City streets would mostly wrap around it. You could enter the square off of the route at four cardinal entrance points (and leave that way too).
Spaces to encounter? How about a Grand Hotel. You pay minimum 2 or 3 gold, but have to stay 2 turns (lose these turns), …. but… you are refreshed and revitalized! (HEALED, 1 LIFE). Additionally there could be a Hotel Physician who for extra gold could heal more seriously wounded characters. If it were possible to tie it into the day/night mechanic, neat, but some days and nights last quite a few turns…
A bank - to store either gold or special objects - for a fee!. Now I'm not sure how the dynamic would help you get access to these items, if you move on to another board, but maybe the bank employs special couriers, or carrier pigeons (at another fee) to wing these things to you when you need them. Again, the dynamic and timing would be important { Oh no! I'm encountering the Eagle King in the Highlands, and need that special magic object- hope the pigeon can fly it here NOW - L.O.L. ! } Of course banks do other things to like loan money. And of course banks can be robbed!
Maybe it could be possible to buy a house in the City, then you have your own storage unit for excess *and* a place to rest and heal. Store extra horses, followers you wouldn't use often etc. [ and a negative caveat: the place you could be House Arrested at }
I still want to see a City sewer (space) that might accidentally or otherwise flush you down to the Dungeon. That would be cool! Or options: die roll 1: flushed to the Dungeon (should be some space within it, not the entrance) 2-3 fight an alligator in the sewer, strength 4?, 4-5: move that many spaces ahead (come out another "sewer". 6: Find 2 or 3 gold down below?
Of course I would like to see updates of the Magic Emporium (I think that was it) and Anarchists/Thieves/spell-caster guilds. a High Temple with slightly different options, a Teleport or passage to the Temple in the Middle, or being charged with a Holy Quest to provide safe passage for the High Priest to the Middle Temple?
Maybe there could be two end bosses, depending on paths taken; The God-Priest of the City (can upgrade your Craft and give spells or fate too). The City Crime Boss who give you an evasion device, or new 'henchmen' followers.
Blah blah blah!