And that is why I have issues with the Adeptus Mechanicus. If they weren't so zealous and tried to examine and reverse-engineer Xenotech such as the Dark Eldar Darklight weapons, the Imperium's borders would be much larger.
A Quick Review of Soul Reaver
Arnstinium said:
And that is why I have issues with the Adeptus Mechanicus. If they weren't so zealous and tried to examine and reverse-engineer Xenotech such as the Dark Eldar Darklight weapons, the Imperium's borders would be much larger.
Or they could fail and catastrophically release dark matter (antimatter) sufficient to cripple or destroy a Forge World - crippling the waning resources of the Imperium. In their eyes, it's not worth the risk. This may be one of the few instances where they are shown as being reasonable.
HappyDaze said:
Arnstinium said:
And that is why I have issues with the Adeptus Mechanicus. If they weren't so zealous and tried to examine and reverse-engineer Xenotech such as the Dark Eldar Darklight weapons, the Imperium's borders would be much larger.
Or they could fail and catastrophically release dark matter (antimatter) sufficient to cripple or destroy a Forge World - crippling the waning resources of the Imperium. In their eyes, it's not worth the risk. This may be one of the few instances where they are shown as being reasonable.
Actually that is the exact reason you have isolated research outposts (which are very cannon). It is just that it is not grimdark enough if mankind is capable of learning and advancing.
As to the adventure, it is fine for what it is. As has been noted it is (or meant to be) pretty much all 'legwork'. I will not even deduct points for having the players have been captured part (which normally means it is an auto fail in my book) because it specifically talks about the problems involved with that. Still it feels like a standard adventure and not a RT adventure, or at least what I would expect of one (see frozen reaches for my idea of a good RT adventure).
For the supplement part all I can say is whoever wrote those stats REALLY likes Dark Eldar…. …. A LOT. I especially love how they can be as good as 10x their number of orks in a boarding action, all while spending a good chunk of their time capturing and running off with large chunks of your crew. To name just one thing…
Can I confirm (based on previous posts).
47 pages are devoted to the eldar background stuff, and 91 to the adventure (with 3 for misicilanous stuff).
Of the 47 we get 1 full DE career (supported by the dark kin suppliment).
Almost the full DE codex except Mandrakes as enemies.
4 DEldar vehicles, and 2 DEldar ships.
Most of the missing Dark Eldar weapony (and some reprinted from HA)
Fluff on a new location (The Shadow Nexus) and DE society around it.
Various character enemies from the adventure.
The 91-page 3-part Adventure contains no statted enemies at all, nor any items (these are all included in the last 47 pages?).
I don't really care about pre-written adventures generally speaking so for me I would be buying this for just the DE fluff parts. How does it compare to the Tyranid part of the Jerico reach suppliment? (Which contained all the missing Tyranid life forms, including some from Forge World).
If you were buying it just for the 47 pages would you be happy?
Finally, what's missing for DE at this point? (I mean we're unlikely to get a second suppliment on them) Just Mandrakes?
I bought it just for the career and adversary profiles.
I'm not a fan of published adventures. That's not a dig at their quality or a criticism of those who write them, I just prefer to run my own stuff. I got this book because it was, in my mind a "racial expansion book", specifically focused on Dark Eldar. It's got a DE career, a lot of their weapons, most of their units/vehicles, a few ships, and an adventure. It's a self-contained expansion that gives you virtually everything you could want for the DE. It's the same to me as The Outer Reach for Deathwatch, which I see as a "racial expansion book" for the Necrons (but with less emphasis on an adventure, and more on world-building). I think the game lines (maybe not DH) would do well to have more "racial expansions" like these. It would be an easy way of advancing the plots of each setting whilst introducing a new element to the game, all in a single expansion.
BYE