For those of you who have played D1e, you know that when you were turned into a monkey, all you could do was move up to a speed of 5. You could not accomplish anything else on your turn.
In D2e, the Saboteur II card Curse of the Monkey God states the following:
"Play this card after a hero searches. That hero tests Knowledge. If he passes, draw 1 Overlord card. If he fails, he becomes a monkey until the end of his next turn. Take 1 of his hero tokens as a reminder. Monkeys cannot roll defense dice (except to test an attribute), have a Speed of 5, and cannot attack for any reason".
Last night, as Overlord, I was able to successfully play this card on a hero. Unfortunately, it resulted in quite a debate. Having extensive D1e experience, I assumed that this hero would not be able to do anything but move around the board for two turns with a speed of 5.
They took the card very literally (perhaps correctly), and stated that their monkey could search, speed fatigue, open/close doors, pickup/destroy objective tokens, utilize any skill cards in front of him, etc.
Now I definitely can see their side of things. After all, the hero is not removed from the board and replace by a moneky token (like D1e), it is permitted to perform attribute checks, etc.
Obviously, this greatly diminshes the value of this particular card. Its value is making the hero defenseless, and hopefully easier to kill.
I am curious as to how other's have played if a hero was successfully cursed.