Tagers and Dhohanoids in Black Crusade

By TheHeavenlyLily, in Black Crusade

Okay I admit sometimes I like to incorporate aspects of other games that I probably won't get to run but enjoy greatly. One such game is CthulhuTech. Anyway, the Tagers and Dhohanoids are monsters from the beyond that graft to the human soul granting them tremendous power and the ability to shift either parts of their body or their entire form. Tagers are the Holy Warriors that help to defend Humanity from the Old Golds and their mortal thralls. The Dhohanoids are vile monsters that are agents of the Old Gods that seeks to cause Humanity to bend its knee to the old ones.

Now for the Tagers and the Eldritch Society could be an organization of radical inquisitors and other humans including Rogue Traders in a large sector spanning corporation. Not everything in the Warp is twisted and perverted. The Eldar gods existed within the Warp and sufficient belief is enough to create such entities. It is to these entities that humanity calls to them. Few of them are pretty but they are immensely strong and gifted in ways no human could ever hope to be. Acting in complete and utter secrecy none can know they exist or the Imperium would turn on one of the greatest weapons they have against the coming tide. The Dhohanoids and the Chrysalis Corporation would be a front for the Dark Mechanicum or even the Q'sal Magisters. Binding daemonic entities more fully and completely into a human host making them impossible to separate.

The other idea I had is they were vat grown symbiotic organisms that granted their hosts tremendous power but the continual erosion of their sanity and corruption as such inhuman things weigh on their minds and souls. Has anyone else ever used these before?

Not to be a party pooper but being a fan of CthulhuTech I cant see anything that Dhoanoids offer to the game that isn't already there. I mean, aside from the shapeshifting. They dont fulfill a unique roll within the society of Chaos, since every Heretic is pretty much doing what they would be doing (subverting order and trying to strengthen the forces/gods of chaos, which is what the Dhoanoids do for their cthulhu-esque idols).

Without the Dhoanoids the Tagers become largely useless as well.

And how does this differ from daemonic possession or daemonhosts? Binding a daemon into a human (or animal, to create a dybbuk) is not exactly a new concept in the 41st millennium. It's a great way to get a lot of unstable, poorly controlled power, quickly. Chaos followers do it. So do radical Inquisitors.

In short, nice idea… but I think 40K already has those pieces on the playing field under a different name.

Cheers,

- V.