Y-Wing + Ion Cannon = Too Good?

By zachbunn, in X-Wing

prepare for a data dump:

"xwa",16.5,31.866910738256383,0,100
#,%
0,25
1,25
10,37.5
100,12.5

"2 xwa",33,45.066617356974994,0,200
#,%
0,6.25
1,12.5
2,6.25
10,18.75
11,18.75
20,14.0625
100,6.25
101,6.25
110,9.375
200,1.5625

"3 xwa",49.5,55.19510847892229,0,300
#,%
0,1.5625
1,4.6875
2,4.6875
3,1.5625
10,7.03125
11,14.0625
12,7.03125
20,10.546875
21,10.546875
30,5.2734375
100,2.34375
101,4.6875
102,2.34375
110,7.03125
111,7.03125
120,5.2734375
200,1.171875
201,1.171875
210,1.7578125
300,0.1953125

"4 xwa",66,63.733821476512766,0,400
#,%
0,0.390625
1,1.5625
2,2.34375
3,1.5625
4,0.390625
10,2.34375
11,7.03125
12,7.03125
13,2.34375
20,5.2734375
21,10.546875
22,5.2734375
30,5.2734375
31,5.2734375
40,1.9775390625
100,0.78125
101,2.34375
102,2.34375
103,0.78125
110,3.515625
111,7.03125
112,3.515625
120,5.2734375
121,5.2734375
130,2.63671875
200,0.5859375
201,1.171875
202,0.5859375
210,1.7578125
211,1.7578125
220,1.318359375
300,0.1953125
301,0.1953125
310,0.29296875
400,0.0244140625

You can see this cleaner here

Basically this shows the probabilities of the dice. Hundreds place is criticals, tens place is hits, ones place is focus, followed by the percentage that's likely.

I've also calculated Y-Wing vs TIE fighter in all it's combos.

Basically you have

  • 59.29% chance of hitting with the Ion canon, or primary weapon at range 1
  • 42.21% chance of hitting with the primary weapon at range 2
  • 36.46% chance of hitting with the primary weapon at range 3.

Chance of multiple hits heads downward of course:

  • 41.76% of at least 2 hits at range 1
  • 27.87% of at least 2 hits at range 2
  • 25.58% of at least 2 hits at range 3

That slight drop off between range 2 and 3 actually suprises me.

My point was that a y-wing normally only has two attack dice, an Ion-turret having three is a big advantage that people had previously ignored. Yes an x-wing already has three attack dice and they can do crits as well as multiple hits, but ion0turrets are not an upgrade for x-wings, they are upgrades for y-wings.

having played a few games with TIEs I can tell you that scoring hits with only two attack dice is pretty hard.

DavicusPrime said:

KommissarK said:

…The more I read this thread the more I think I should add a 2nd Y to my preorder… Has anyone sorted out the potential of taking 2 Y's and 2 X's in the same 100pt list?

-DavicusPrime

For 88 points you can field two X-wings and 2 Y-wings with ion cannons, by going with all rookie pilots. 21 points for each Rookie X-Wing Pilot and 18 for a Gold Squadron Pilot plus 5 more each for an Ion cannon turret (23 for the whole ship). (21+21+23+23 = 88) This leaves you with 12 "upgrade points" to equip proton torpedoes, astromechs, or swap in your favorite ace pilot. Of course you wouldn't have to equip the Ion cannons on the Y-Wings but I honestly would rarely consider flying a Y-Wing without one.

So with 12 "upgrade points" you could get 3 proton torpedoes, leaving 1 ship without missiles (maybe a Y-wing?). OR I played with 4 astromechs last night a enjoyed it a bunch, cause each ship got a little lovin'. R2-D2 to recharge shields, R2-F2 to add an agility, one of the R5's to repair hull damage and another R5 to re-acquire target locks…all for dozen points! Not bad for a bunch of trash cans!

Maybe you'd rather invest it into an single elite pilot such as Luke Skywalker. Swapping out a rookie for Luke is a difference of 7 points (21 for a Rookie X-Wing, 28 for Luke Skywalker), leaving you 5 more "upgrade points". Perhaps R2-D2 and Determination to increase his survivability. OR Maybe Wedge and R2-D2 as another great combo for your "upgrade points" (Wedge cost 29pts and R2 cost 4pts)

There is a tons of potential for 2 X-Wings and 2 Y-Wings, they work well together and compliment each others strengths and weaknesses. :-D

- MantoF18

Thanks for that MantoF18. Your information is very dangerous to my wallet. gui%C3%B1o.gif

-DavicusPrime