I love the abstract nature of EotE. I think it allows for great narrative and roleplay. However, I know for a fact that my players simply will not like the abstract movement system. They like tactical positioning, and tactical grids, and a map to help visualize the experience. We actually tried it with the Warhammer Fantasy Roleplay game and they did not like it at all. The touted benefit of 'not having to worry about the grid and placement on it' was actually a reverse for them--they kept asking 'okay, so I'm in close range? And medium range from this guy? And long range from this guy? And these three guys are engaged?'
In short, gridded systems actually aren't really something people (at least my players!) find hard to deal with, as it just, flat out shows where everyone is. Now, I know you can houserule this stuff, and if FFG doesn't make rules for it, I probably will end up doing so. That said, however…
Please, FFG? Make some optional tactical rules?
Emphasis on optional; really. I mean, it might give more page count to the book, but it can't be that much!