is there a speed 5 forward template?

By R2D3, in X-Wing

or do you just put a speed 1 and a speed 4 together? just noticed I hadnt seen it in any photos….

There is a speed 5 template included in the core box.

in which case, I wonder how they will do the Tie/in and A-wing….

I would assume that these ships can travel faster than a Tie/advanced (otherwise their role as interceptors seems redundant)

Perhaps a set of speed 6 templates?

R2D2 said:

in which case, I wonder how they will do the Tie/in and A-wing….

I would assume that these ships can travel faster than a Tie/advanced (otherwise their role as interceptors seems redundant)

Perhaps a set of speed 6 templates?

There's no reason to assume that the packaging on the A-Wing and TIE Interceptor will be any different than the current wave. If that's true then there isn't space in the package for a 6 movement unless it's pieced together.

I've been thinking about this myself and this is what I've come up with:

Complex Maneuver: Free Action: If you have performed a non-red 1-, 2-, or 3-speed maneuver you may perform a green 1- or 2-speed maneuver.

Keeping in mind that if you're making two moves that you gain distance of a base length as well and that the base is the same size as a 1-speed straight.

This would give them too great an advantage no? the second move would have to be plotted once the first move had been taken… meaning that youd already have knowledge of other ships movement…

furthermore, your suggestion only yeilds a maximum speed equivalent of 5 (a 3 plus a 2 would be the furthest you could go)…which isnt travelling further, just in a more complicated way… this would account for the extra manouvrability of the interceptor class, but not for the greater speed.

Im not sure FFG would add your suggestion… seems the advantage of knowing others moves before the second part of yours is too great… gives you an advantage that not even the most skilled pilots have..

Re-read the last sentence again. A 3-speed move followed by a 2-speed move is equivalent to a 6-speed. I'm not talking about stacking the templates, I'm saying taking actual move.

To the knowledge problem you've already made the bulk of your move, and by limiting it to green moves you're just finishing it off. You also still have to contend with pilot skill. If I'm low then while movements are locked I haven't seen many of them. If I'm high… well then maybe it is another benefit of having a high skill being able to partially react to what's happened around me.

Here's the other part of it, this is an action. If I'm not in an open area, I'm not going to pull this off successfully. The dial maneuver will occur and if I collide with anyone I lose my action and can't perform the second maneuver.

All along I had expected FFG to release another starter-type box with longer templates for the faster craft, but since the A-wing and TIE interceptor are slated for release by the end of the year, I doubt FFG will make a special box that you have to buy in order to play those fighters.

Aahzmandius_Karrde said:

Re-read the last sentence again. A 3-speed move followed by a 2-speed move is equivalent to a 6-speed. I'm not talking about stacking the templates, I'm saying taking actual move.

To the knowledge problem you've already made the bulk of your move, and by limiting it to green moves you're just finishing it off. You also still have to contend with pilot skill. If I'm low then while movements are locked I haven't seen many of them. If I'm high… well then maybe it is another benefit of having a high skill being able to partially react to what's happened around me.

Here's the other part of it, this is an action. If I'm not in an open area, I'm not going to pull this off successfully. The dial maneuver will occur and if I collide with anyone I lose my action and can't perform the second maneuver.

This sounds like a pretty good idea. I like the way it seems to flow.

Aahzmandius_Karrde said:

Re-read the last sentence again. A 3-speed move followed by a 2-speed move is equivalent to a 6-speed. I'm not talking about stacking the templates, I'm saying taking actual move.

To the knowledge problem you've already made the bulk of your move, and by limiting it to green moves you're just finishing it off. You also still have to contend with pilot skill. If I'm low then while movements are locked I haven't seen many of them. If I'm high… well then maybe it is another benefit of having a high skill being able to partially react to what's happened around me.

Here's the other part of it, this is an action. If I'm not in an open area, I'm not going to pull this off successfully. The dial maneuver will occur and if I collide with anyone I lose my action and can't perform the second maneuver.

Aahzmandius_Karrde said:

Re-read the last sentence again. A 3-speed move followed by a 2-speed move is equivalent to a 6-speed. I'm not talking about stacking the templates, I'm saying taking actual move.

To the knowledge problem you've already made the bulk of your move, and by limiting it to green moves you're just finishing it off. You also still have to contend with pilot skill. If I'm low then while movements are locked I haven't seen many of them. If I'm high… well then maybe it is another benefit of having a high skill being able to partially react to what's happened around me.

Here's the other part of it, this is an action. If I'm not in an open area, I'm not going to pull this off successfully. The dial maneuver will occur and if I collide with anyone I lose my action and can't perform the second maneuver.

is 1 speed the same as the length of the base? that seems to be what you are suggesting…

Re: knowledge problem, it still would be weird if interceptor pilots could react like this, when characters with the force (such as luke and vader) cant… I quite like the idea of two movement templates as it makes sense that an inteceptor class ship could perform more complicated manouvres (such as weaving around an asteroid) but wonder if it would be better to have two movement dials per inteceptor, lmited to 3 speed each and numbered on the back 1 and 2. So you select up to two 3- speed manouvres and they are performed in number order. this would allow stepwise movement, interesting curves and 6 straight movement…

Agreed about the action part, but surely the point of a small inteceptor craft in battle is that it can whizz around doing cool movements in tight spaces, which your mechanic negates?

Two maneuver Dials and/or having to use 2 templates to give faster ships a speed 6 move all sounds more complicated and confusing than just making one dial and adding new templates. If the second wave leads to some larger packaging (which they'd have to do for the "medium" ships anyway) they could find room for the additional templates. Which would keep the game play as simple as it is with the existing ships.

-DavicusPrime

agreed Davicus.

Aahzmandius_Karrde: another problem with your idea is that unless this action was a free additional action, an interceptor couldnt move more than 3 and still focus or use any other action, giving it a distinct disadvantage over other ships! As they simply are faster, surely this shouldnt effect the ability to use actions really, should it?

sorry jsut reread and saw the word free. ignore that last post!

Another option is that they get more green/easy movements (especially when going straight). For example, they could have a green/easy arrow through straight 4 or 5 (right now the furthest green arrow is through straight 3 on the two Imperial of ships).

And/or, they could introduce a new action that let's them move 1 (or 2) more. Because it's an action it would still happen in the same phase as their other prelaned movement, just at the end and with some more flexibility (especially if they have other action options) since they don't have to decide during planning.

I think option 2 would be a very nice way to handle this that would give them more speed without changing much else.

What if you did 4-maneuver and added a 1-maneuver instead of 3+2? Then you're not really adding more reaction-maneuvers than you are with a barrel roll, so it shouldn't be broken, but still adds speed and maneuverability to these ships. Personally, I like the idea of piecing maneuvers together for these two ships.

I don't like the two maneuver option just because it would bog things down and give the interceptors too much of an advantage. I definitely don't think they should be getting multiple actions as well as dual moves either because that would start putting them WAY above the other ships. The interceptors are meant to be faster to be able to catch up to their targets better but they aren't supposed to be That much better than the other ships out there or these would be the only fighters anyone would want.

From the old X-Wing video game and WEG RPG, they were definitely faster and (in the case of the A-Wing) a smaller target, but they weren't also so much more nimble to be able to completely outclass the other fighters.

The main advantage of the TIE Interceptor was that they were a faster and more heavily armed TIE. They could match an X-Wing for fire power, And maneuver like the typically nimble TIE but faster. Getting three dice at Range 2 & 3 will make these puppies pretty popular among the Imp crowd out there.

The A-Wing was faster than an X-Wing and was closer to the TIE's nimbleness but had less firepower than an X-Wing. One of the defining differences was their ability to carry missiles to allow for a potential quick kill on the first pass. A cluster missile or Concussion missile is going to be pretty devastating to a TIE. And being able to keep up with and not be out turned by a TIE is a nice addition.

I still think providing a new Move 6 template with the models will be the more likely scenario it they are going to be "faster" then the other ships. But a special Action only available to them could also work. Putting a 1+5 template together could work too but would be clunky.

If we were creating a betting pool, I'd put my money down on the new Move 6 template over the other options.

-DavicusPrime

DavicusPrime said:

From the old X-Wing video game and WEG RPG, they were definitely faster and (in the case of the A-Wing) a smaller target, but they weren't also so much more nimble to be able to completely outclass the other fighters.

Maybe I'm just a horrible pilot, but I always felt like A-wings flew circles around me in the old TIE Fighter video game.

EDIT: Looking at how they handled the Y-wing, I think it's possible that A-wings will just have green straight 4-maneuvers and white straight 5-maneuvers. The X-wing and Y-wing both can go 4 maximum in a straight line, even though Y-wings are usually considered as slower. So there may be no new template. And I'm betting both of the new snub fighters will have barrel rolls, so they'll have the extra maneuverability.

My money would be on either adding a straight 6 or just making them have fewer red maneuvers, more white maneuvers, and more green maneuvers. Actually the more I think about it, I don't know that a straight 6 would be useful. How often do you see anyone even use the straight 5? I think that the shorter maneuvers are much more useful and if more of them are green, that would help a lot. Still a speed 6 would help show off the speed the TIE/in and A-wing have.

Thanks,

Duncan

Having played the game, I can say that more green manuvers and fewer red manuvers is a big deal. Dog fights get really messy. And going farther isn't really as big a deal as you might think.

If the only thing they did was to make it so that the U-turn manuvers weren't red, would likely be be almost game breakingly good.

Or they could just give the intercepter's more U-turn moves.

I wanted to do the u-turn manuvers soooo much, but they were always red, and I knew that if I did them it would cost me my action.

I think a fun mechanic would be if the inteceptors had a static ability like "after attacking, you may make 1 free green 2- speed manouvre". This would allow them to be used on quick strafing runs agianst lower skilled pilots, simulating the hit and run tactics of inteceptor craft, whilst limiting the advantage because all higher pilot skills would have already fired, and a 2 speed manouvre of this kind would only be of limited use at avoiding firing arcs etc.

probably needs tweaking…

I think it will be pretty simple. A new dial with faster moves like a 6 forward and the tighter turns may not be hard maneuvers. If you're moving forward 7 as an example, put a 5 and a 2 guide down end to end and make the move.