spalanzani said:
Is it just me though, or do 12 turns seem to make for a very short game? I mean, it is a bit overly-proscribed, this whole game, don't you think? Does the Light Side have any way to pull the DS dial back down? Does it go down when a Dark Side objective is destroyed? I can't recall now (and don't have the time to watch the whole video again) If it represents the Dark Side as a growing influence in the galaxy, then surely every time you play Luke, or even Yoda, that should be seen as a setback for the growth of the dark, which in game terms would translate to stopping the dial moving up at the very least, don't you think? Destroying a Dark Side objective would also throw a spanner in the works for galactic dominion, so should also stop the dial, or even put it back?
I don't think 12 turns is too short. Consider that you draw up to a full hand every turn instead of drawing a single card. If you go crazy on your edge battles, you could run through your whole deck in under 10 turns or so, before the counter even reaches 12. So there are other things besides the time limit that will make this game short, but unlike The Lord of the Rings: The Card Game, you'll probably see most of your deck each game. At least, that's my guess, based on what we know.