As the kind of person who has to buy everything, I have just got Tomb of Ice - even though we are only playing RtL and not that often.
Anyway, I've now got myself a big pile of yellow feat cards and wondering what to do with them.
Incorporating them into vanilla descent I dont think would really work, since they just make it a lot easier for the heroes, with no balancing alternative for the overlord. It reminds me when they introduced Treachery and then said "you can now use this with the quests from JitD" - surely this just balances the game in favour of the Overlord?
However, the quests in WoD are apparently virtually impossible that you need to be lucky with characters / skills / dice to win. So maybe adding feats for the WoD quests might be a good idea.
Anyway, onto RtL. It seems clear that you cant just introduce feats into RtL as written in ToI, otherwise the game balance would be shifted way too much in favour of the heroes. But, I'd like to make use of them somehow.
How about this for an idea. Each hero starts with 1 feat. Or maybe 2, or maybe whatever they would normally get as printed on their sheet. The only way to get new feats is to train at a training ground somewhere. Something like - "Each time a hero trains to gain a skill or a trait, they may in addition purchase up to 2 feat cards."
And then deciding the cost. Free / 50 / 100 / more. XP even?
My experience with RtL, and everything I've read says that the heroes usually have lots of XP spare and are short of cash, so if I make it XP, it means they will easily be able to get them. If I make it cash, it makes their decision trickier.
Any thoughts?