Let's take a moment to look at humans.
With all stats at 2 we are establishing a clear baseline.
The wound and stress thresholds are also apparently at base.
Xp is a bit higher than average at 110. This is good since we can get more obligation to earn enough xp to buy a single stat up to five or four stats up to three.
The special ability is where I become a sad panda. Getting a free specilization is intresting and brings out the versatility of humans. What I don't like is the restriction that it be an in-carrer specilization. That's just kind of boring.
I propose it be changed.
My first thought was that any spec would be cool. That would also make it easy to be a Force Sensitive Exile. I'm not sure that is desired.
My second thought was that it would be really cool if humans could pick two carrers. This would increase the number of in-carrer specs and skills. It might be a bit strong though.
A third thought was that perhaps it would be cool if humans could pick two skills that were always career skills for them. This is both reasonably powered and versatile and IMO much more intresting than the printed ability.