Spending clue tokens on skill checks:
Clue tokens represent information about the mythos threat the investigators may aquire. An investigator may spend clue tokens after any skill check (failed or not). Each spent clue token allows the player to roll one additional die.
Skill Checks:
The investigators are often called upon to perform skill checks in order to avoid harm or to accomplish something in the game. When the game calls for a skill check, it is presented in a consisten format that provides the following information:
*) the skill you must use to perform the check
*) The modifier (bonus or penalty) to the check, if any
*) The difficulty of the check (not listed if the difficulty is 1)
Then follows a few examples of skill checks seemingly refering to the skill checks found on encounter cards like "make a luck(-1)[2] check". All seems pretty straightforward. What this question is about is wether horror, spell, combat, gate closing etc (in short most/all?) checks not presented in an encounter card can benefit from using clue tokens. When we first started playing we used clue tokens for all kinds of checks, then someone re-read the rules and we started excluding all of the above.
Somehow it´s never felt 100% "right" to exclude them though and after much debate we want to find out what people in here have to say on the matter. So please if anyone can shed some light on the matter it´d be much appreciated.
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