I have been staring at the rules for a while now, and I believe the system is actually fairly simple. I have looked over the rules many times and the following solution does not conflict with either the core rulebook or the FAQ:
- Declaring a move action adds movement points to your movement pool
- Declaring an action, including a second move action, can be done in the middle of a move action. However, declaring a second move action simply adds additional points to your movement pool, it does NOT cause your character to be replaced on the board (this prevents expanding and shrinking)
- Trip wire removes all movement points (so preemptively declaring a second move action is dangerous, due to tripwire emptying your current movement pool)
- Pit trap stuns you if you have no movement points left (so NOT preemptively declaring a move action is dangerous, because pit trap can stun you on your last space that you move)
- Pit trap's stun occurs immediately (you do not have a chance to add movement points to your pool)
- Fatigue grants 1 movement, but it is immediately consumed upon entering a space. The player should use 1 fatigue at a time, rather than saying "I use 4 fatigue to add 4 to my movement". If fatigue is used while your current movement point pool is empty, then your movement pool will continue to be empty after each fatigue movement (because fatigue is spent 1 at a time).
Example of last rule:
Start of turn: I have zero points in my movement pool
--> I use a fatigue and now have 1 movement
--> I move one space and now have zero movement (and can therefore be stunned by pit trap)
--> I use another fatigue and gain another movement
--> I move one space and I am sitting at zero movement again (and can be stunned by pit trap again)
As you can see, this interpretation makes moving via fatigue very dangerous without any points in your movement pool.
Feel free to use these rules in your game; these are the rules I will be using.