Knight-Oath of honor-spider-web

By mustardayonnaiz, in Descent: Journeys in the Dark

Last night we had a question about the knight starting adjacent to the master cave spider.

Web reads: each hero adjacent to this monster must suffer one fatigue to move out of his current space

Oath of Honor reads: (skill action) choose another hero w/in 3 spaces of you who has a monster adjacent to him. Place your hero figure in the closest empty space……..

So the knight thought that because he was "teleporting" to a space using a skill and not "moving" from the current space that he would not suffer fatigue, clearly the overlord thought the opposite. I can kind of see both sides of the argument. I am leaning toward the OL position only because you are technically moving out of the adjacent space, even though you aren't technically using a move action. I would like to see what everyone thinks.

I don't see "move action" for the web. IMO, move is move -- whether it's an action, fatigue, or ability / skill / feat.

Triu said:

I don't see "move action" for the web. IMO, move is move -- whether it's an action, fatigue, or ability / skill / feat.

Yeah pretty much what we thought, I just wanted an outside opinion.

Thanks

I come out on the opposite side on this. I played OL in my groups game and when the question was brought up I told them that I didn't see how that affected them since the card said place when it could have just as easily said move it to the the closest space. Maybe I'm being too technical with the wording, but really I ruled this way because it felt more fluid with the parameters of the skill which allows someone to get past blocked hallways and such if used well and so it doesn't react as almost every other move in the game does. Just my thoughts.

Triu said:

I don't see "move action" for the web. IMO, move is move -- whether it's an action, fatigue, or ability / skill / feat.

I disagree. This would be like saying when a character is knocked back, they must spend a fatigue or take a damage since they are being removed from the space. Same with any ability that would read "remove the figure from the board".

Should we start a debate about voluntary vs. forced movement? I don't think of OOH as a magical teleport … I think of it as a short charge to aid a comrade, smashing through any intervening foes. If it were a teleport, you might be able to pass through doors and obstacles too. The word "place" may have been used because you don't worry about terrain or hostile figures. FFG may rule that you don't have to struggle out of the web either, but I don't think that's a given.

Triu said:

Should we start a debate about voluntary vs. forced movement? I don't think of OOH as a magical teleport … I think of it as a short charge to aid a comrade, smashing through any intervening foes. If it were a teleport, you might be able to pass through doors and obstacles too. The word "place" may have been used because you don't worry about terrain or hostile figures. FFG may rule that you don't have to struggle out of the web either, but I don't think that's a given.

I agree with this. The knight is voluntarily leaving his space to aide a comrade. It just so happens he began his turn adjacent to a master spider. Well being caught in the web he suffers a fatigue to move out of the space.

Also I agree with the definition of "place"

So then you believe it ignores all terrain effects and allows you to pass through spaces that are normally impassable with no extra cost yet you still have to pay the extra cost to move through a space which can normally be moved through? I guess to me it is just simply more logical that if he can charge through the monsters then he can charge through the web also as the monsters are usually a greater obstacle since one cannot normally go through them. Just seems weird to say you ignore the presence of other pieces, terrain, and pretty much anything else, except for this one ability.

It does not ignore *all* terrain -- obstacles, walls, and doors still have an effect.

Page 13: "When counting spaces for attacks and abilities, players ignore any non-obstacle terrain in those spaces …"

Figures are not "impassable" -- see Scamper and other abilities -- it is normally difficult and dangerous to move past hostile ones. The knight just doesn't care when fulfilling an oath to protect his comrades. You are spending an action and a fatigue to relocate to another "nearby" square to perform an attack. Leaping over minor terrain obstructions is also possible. Web is a specific ability that targets heroes, not spaces, in a limited range (adjacent) -- monsters in those spaces are not impeded. Just because my ability doesn't mention your ability, doesn't mean I can ignore it. Until FFG makes a pronouncement, I think it is a debatable point. I'm willing to be convinced otherwise, or accept FFG's ruling.

kiper32 said:

So then you believe it ignores all terrain effects and allows you to pass through spaces that are normally impassable with no extra cost yet you still have to pay the extra cost to move through a space which can normally be moved through? I guess to me it is just simply more logical that if he can charge through the monsters then he can charge through the web also as the monsters are usually a greater obstacle since one cannot normally go through them. Just seems weird to say you ignore the presence of other pieces, terrain, and pretty much anything else, except for this one ability.

kiper32 said:

So then you believe it ignores all terrain effects and allows you to pass through spaces that are normally impassable with no extra cost yet you still have to pay the extra cost to move through a space which can normally be moved through? I guess to me it is just simply more logical that if he can charge through the monsters then he can charge through the web also as the monsters are usually a greater obstacle since one cannot normally go through them. Just seems weird to say you ignore the presence of other pieces, terrain, and pretty much anything else, except for this one ability.

Oath of Honor is an action and also requires fatigue, that allows you the to "pass through monsters, obstacles, etc". For your turn, that is what you are doing. But you still have to "move out of his current space" because the overlord took his 1 spider that has the web ability and ended it adjacent to your hero.

Even if I did believe it "ignores all terrain effects, etc…." I would still be accounting for the extra fatigue to entangle from the spider web, before burning an action and another fatigue, to perform an awesome feat.

You are assuming too much I think, you can't just say because OOH is an awesome action, that allows you to ignore terrain cost and make a great attack, that it also overrides the spiders web ability.

you have to account for "moving out of his current space" you seem to be ignoring that aspect.

Web also states "….1 fatigue to move out his current space; this in addition to any other fatigue suffered to move"

Sorry guess I misread your post about ignoring terrain and thought you were saying something different. Obviously well just have to agree to disagree, and play it whatever way fits for our group. I can see how it could be ruled either way and I hope that you are right since I'm the one playing OL, although I don't think it will make much difference considering my players have only won 2 scenarios in 2 full campaigns and both of those were first blood, lol.

kiper32 said:

Sorry guess I misread your post about ignoring terrain and thought you were saying something different. Obviously well just have to agree to disagree, and play it whatever way fits for our group. I can see how it could be ruled either way and I hope that you are right since I'm the one playing OL, although I don't think it will make much difference considering my players have only won 2 scenarios in 2 full campaigns and both of those were first blood, lol.

Yea I was a player ruling for the overlord, because I just thought it was kind of an abuse of power on the OOH feat. The overlord only gets one master spider, it just seemed to be too powerful and assuming too much on the part of the feat, seeing its a starting feat and all. I think a lot of this stuff needs to be teased out. It is too much to expect the designers to have every possible scenario laid out. I enjoy these rules discussions and think it really helps everyone understand the game better.