Spirit Speaker-cloud of mist/ancenstor spirits

By mustardayonnaiz, in Descent: Journeys in the Dark

Cloud of mist states "….each attack that targets a space w/in 3 spaces…." does this mean that if a monster attacks a hero within 3 spaces of the of the spirit speaker or just targets a space? I mean i feel it can be interpreted both ways. It seems it should state "if an attack targets you or a hero within in 3 spaces of you…." What would be the point of the card if that is not the intention?

Ancestor spirits- one of the options allows you to poison a monster. Seeing that monsters, other than lieutenants, can't roll attribute tests, they automatically fail, would the monster just lose one heart on the beginning of each of his turn? If that is the case it seems in contradiction to the question about the reanimate in the Errata 1.0 that states a reanimate fails an attribute test, but since no test is rolled the reanimate suffers no damage…..

So then is ancestor spirits only allowed for poisoning lieutenants?

mustardayonnaiz said:

Cloud of mist states "….each attack that targets a space w/in 3 spaces…." does this mean that if a monster attacks a hero within 3 spaces of the of the spirit speaker or just targets a space? I mean i feel it can be interpreted both ways. It seems it should state "if an attack targets you or a hero within in 3 spaces of you…." What would be the point of the card if that is not the intention?

Not sure if I get what you're asking, but attacks target a space, not a figure:

"The attacking player declares which space his figure is attacking. The
target space must contain one enemy figure as the target of the attack." (p. 12)

Yeah i kinda muddled that question, but luckily you still got my point! happy.gif

I must have overlooked that in the rules, such an idiot sometimes. sonrojado.gif

So all attacks target a space, any space in three spaces of the spirt speaker would be affected by cloud of mist.

Thanks for clearing that up!

mustardayonnaiz said:

Ancestor spirits- one of the options allows you to poison a monster. Seeing that monsters, other than lieutenants, can't roll attribute tests, they automatically fail, would the monster just lose one heart on the beginning of each of his turn? If that is the case it seems in contradiction to the question about the reanimate in the Errata 1.0 that states a reanimate fails an attribute test, but since no test is rolled the reanimate suffers no damage…..

So then is ancestor spirits only allowed for poisoning lieutenants?

The FAQ explicitly addresses Explosive Runes, where the damage is based on the attribute test. If you don't roll the test, how do you compute damage? The alternative would have been to assume the Reanimate's ability is zero, and it takes max damage from the roll. With poison, the damage amount is fixed; the test is to remove the effect.

Triu said:

mustardayonnaiz said:

Ancestor spirits- one of the options allows you to poison a monster. Seeing that monsters, other than lieutenants, can't roll attribute tests, they automatically fail, would the monster just lose one heart on the beginning of each of his turn? If that is the case it seems in contradiction to the question about the reanimate in the Errata 1.0 that states a reanimate fails an attribute test, but since no test is rolled the reanimate suffers no damage…..

So then is ancestor spirits only allowed for poisoning lieutenants?

The FAQ explicitly addresses Explosive Runes, where the damage is based on the attribute test. If you don't roll the test, how do you compute damage? The alternative would have been to assume the Reanimate's ability is zero, and it takes max damage from the roll. With poison, the damage amount is fixed; the test is to remove the effect.

Thanks man! definitely two different scenarios when you put it like that.

Does Cloud of mist affect heros that attack within 3 spaces of the Spirit speaker?

It just states any attack within 3 spaces………

Withouth verifying the wording, I think it would. However, the heroes have some control over CoM, since it refreshes at the start of the Spiritspeaker's turn, so they could for example do their attacks first, have SS go last and drop the CoM then and have SS go first next turn, refreshing CoM and allowing the heroes attack without the hindrance.

Dam said:

Withouth verifying the wording, I think it would. However, the heroes have some control over CoM, since it refreshes at the start of the Spiritspeaker's turn, so they could for example do their attacks first, have SS go last and drop the CoM then and have SS go first next turn, refreshing CoM and allowing the heroes attack without the hindrance.

Haha. that was exactly the conclusion we came to!!