I am sure this has been discussed before, so feel free to point me to the relevant thread.
What I'd like to know is if there's a point-by-point comparison between the two systems. BX lists a number of differences, primarilly with regards to degrees of success and failure.
However, there is also a difference in how the game handles Full Auto Burst and Semi-Auto Burst attacks: BX uses the -10 and +0 modifiers repectively, while Dw uses +20 and +10 modifers. This suggests rather significant differences in the design concept: BX goes for "game balance" with risk (increased chance of missing altogether) vs. reward (more damage potential), while Dw applies "realism" in that more shots fired should mean increased chance to hit with one (or more) of them.
Also, I am aware that the Righteous Fury rules of Dw differ significantly from the BX equivalent.
Any other items of significance?