One thing I am interested to hear back from beta playtesters would be feedback and input on the structure of the specialization trees.
For example:
- Are the talents clear and well-written, do you know what they are intended to do?
- Do the talents make sense within the specializations they appear?
- Do the specialization "flowcharts" within each career feel appropriate, balanced, or thematic?
- What is your favorite specialization, and why?
- What is your least favorite specialization, and why?
- Are there talents you were expecting that you don't see?
Then a few quick math questions to make sure the experience investments for talents and specializations are clear.
1. How much experience would it cost for a character just starting in the Technician: Slicer specialization (p. 63) to obtain that tree's Dedication talent?
2. If a character begins as a Hired Gun: Marauder (p. 54), how much experience would it cost to obtain all six ranks of the Lethal Blow talent (hint: only three of those ranks appear in the Marauder specialization tree).
3. What is the least amount of experience a starting Colonist: Scholar (p. 47) could spend to gain Toughened x2 (i.e., a total of +2 wound threshold).
For extra credit, please show your work.