2+3 hobbit quests

By richsabre, in The Lord of the Rings: The Card Game

We play mainly two player. First quest was tough but pretty fun.

Second quest, seemed pretty easy to us. The Goblin King seemed like a real easy pushover with just not much else happening.

But the third quest seems just absolutely BRUTAL to me. We've played it 7 or 8 times without a win. The riddle mechanics just seem very hard to have much skill with, unless you build your entire deck out of one sphere and only one or two different costs. We don't build different decks for each quest, instead choosing to build a deck that can try to make it through the whole cycle. I built a two sphere deck, Spirit/Lore (about half of each), where I had about 20 cost 2's, and about 15 cost 0's. That seems like it should've been at least decent at guessing for the riddles, but I still kept failing a TON of them because it's a crapshoot. Some you have to guess sphere, cost AND type, and many you have to guess two of the three. It's just highly random. I don't think my deck seems THAT unreasonable of something that should be able to play against this quest, but I don't think we made it to the third stage even once. Basically you fail 3 riddles and Bilbo dies, and many times you'll hit 2 or 3 riddles each turn, sometimes more because of certain treachery cards.

Just crazy.

Glaurung said:

He is quite cool. I make a deck with Beorn/Glorifindel/Frodo. Beorn is a tank. He defend, fight (together with Glorifindel he strike 8) and when he die you just get him back with Fortune or Fate. Is not a tier one deck but quite funny and powerful.But in coop game Beorn is not good in my opinion. We play and is real shame sometimes players cannot do nothning with him so later for coop i change him for Hama.

I think he's pretty fun even in co-op. A friend was running Landroval, so I'd have Beorn sentinel block his smaller enemies as well as my own and then we just let him die/resurrect with Landroval to be near full health at the end. It let my friend have extra free attackers throughout the game and Beorn's 5 attack certainly helped me crush some stuff as well. ^_^

Mattr0polis said:

We play mainly two player. First quest was tough but pretty fun.

Second quest, seemed pretty easy to us. The Goblin King seemed like a real easy pushover with just not much else happening.

But the third quest seems just absolutely BRUTAL to me. We've played it 7 or 8 times without a win. The riddle mechanics just seem very hard to have much skill with, unless you build your entire deck out of one sphere and only one or two different costs. We don't build different decks for each quest, instead choosing to build a deck that can try to make it through the whole cycle. I built a two sphere deck, Spirit/Lore (about half of each), where I had about 20 cost 2's, and about 15 cost 0's. That seems like it should've been at least decent at guessing for the riddles, but I still kept failing a TON of them because it's a crapshoot. Some you have to guess sphere, cost AND type, and many you have to guess two of the three. It's just highly random. I don't think my deck seems THAT unreasonable of something that should be able to play against this quest, but I don't think we made it to the third stage even once. Basically you fail 3 riddles and Bilbo dies, and many times you'll hit 2 or 3 riddles each turn, sometimes more because of certain treachery cards.

Just crazy.

Yes with different amount of players quests difficult is change. Second one is easy with 2 very difficult with 3 and third one is more easy with more numbers of players. So formula is easy some quest more difficult growing up with number of players and some quest more difficult with less number of players.

But what is good : all quest quite challenge and interesting to play solo. Much better then before. I really like the way of game now.