Something I have remembered from all the other Star Wars RPGs was they handled the Dark Side with the whole "You get this much Dark Side Points, you fall to the Dark Side, and cease to be a player character." I noticed that FFG seems to have not gone this route, or, at least, not that I can tell on a quick look through the rules. Then again, I also did not see anything that seems to make the Dark Side tempting, etc…So, either I missed it, or..it is not there.
If what I have above is correct, what do people thinking of this, comparatively, bold choice on the part of FFG?
IMHO, having played every Star Wars system ever published, this is bold - and much needed. Saga Edition, for example, turned it into a math game. "Oooh! I have 4 DSPs… better save up 4 Force Points to atone…" and this required the GM to house-rule things anyway to nerf such silliness. But when you no longer codify it, and leave it unwritten and entirely up to the GM… then things are as they should be!!