ICE and Remote Servers

By Wolverine-X, in Android: Netrunner The Card Game

Looking for clarification.

When you build your remote servers do you have to create ICE for each card (remote server) or does one ICE protect all cards (remote servers)? The picture of the setup seems to indicate each remote server must be protected separately, but the image (example) on page 17 seems to indicate otherwise.

Each server must be protected on an individual level, if you actually have a desire to protect what you put in them. Also, remember that more than one card can be installed in a server at a time. Agendas and assets obviously are limited, but you can have any number of upgrades installed as well, except regions. That may be what is confusing you about the diagram. The image is actually showing a single remote server with an asset and an upgrade installed.

First of all, you do not need to install ANY ice on a remote server, but it is typically recommended.

Now, to get down to your question, each remote server has its own ice that protects it. Just like each of your main servers has its own individual ice that protects them (hand, deck and trash). This means at the beginning of the game, you have 3 separate areas that are vulnerable to attack, and you need 3 separate pieces of ice to protect all of them. Typically, hand and deck (or HQ and R&D) are the areas of primiary concern, and archives sometimes gets some attention later on in the game.

The fact that remote servers each need their individual ice makes it a bit of a challenge to create that one gnarly remote server that gets a ton of your ice, or to spread out your ice and create several remote servers.

Great…thanks for the clarifications! happy.gif