I've just been having a read of this thread, where Runix is hoping the game is going to branch out a bit, and not just be more of the same all the time -- www.fantasyflightgames.com/edge_foros_discusion.asp. That is what i am hoping too, although I'm still enjoying the game as it is, so i don't mind if it carries on like it is.
But here is something that I brought up on BGG a while ago and wondered what you thought. It didn't get much response on there, so maybe it is totally rubbish
… Stance cards
The idea is to make fighting a bit more involved and strategic, and not just be the same old "turn over a card, put up a defender, add up the numbers and repeat all over again blah blah blah" that it is at the moment. there's not much strategy involved at the moment. you've just got your cards, the enemies have got their cards, and you just add up the numbers to see who wins.
The idea with stance cards is that we will have a handful of cards (probably no more than 5) which we can put into play at any time, to effect our entire group. The stance cards can be played whenever we want, whenever we think it will help, and will stay in play until we decide to remove them, or replace them with another stance card. So there is no luck involved. We either choose to play them, or we don't.
Imagine a stance where we can line up our characters on the "front row" and "back row". enemies would only be able to attack the ones on the front row, but we could only defend and attack with people on the front row as well. so straight away we would have a way to protect some of our most vunerable (wounded?) characters by putting them on the back row, but we'd have to put other characters at risk on the front.
If we only have two characters on the front row, and 1 on the back row, but we have 3 enemies engaged, what happens? that is where the risk comes in… because we can exhaust those 2 characters on the front row to defend against the first two attacks, but the third attack is still going to come… it can't attack the guy on the back row though -- he is safe -- so one of the already exhausted characters on the front has to take the damage.
Normally, we could only attack back with characters on the front row as well, but i was thinking that maybe we could allow characters on the back row to attack if they have "ranged" -- that would be a really good and thematic use for the ranged trait.
You could have other stances like "defence" too. I was thinking that this stance would work by allowing us to defend with more than 1 character against each attack. So that would allow is to boost our defence, but the downside to defence stance would be that we could no longer attack back. So that would really be a "backs to the wall" kind of stance, when things aren't going too well
The only other stance i have thought of so far is a "rest" stance, where you can basically just hold up for an entire round if there are no enemies in play, collect resources and cards like normal, but you dont have to commit anyone to questing -- even if there is some threat there from locations. and you can stay like that, building up your cards and resources, until an enemy card comes off the encounter deck. at which point your group has to stop resting and go back into normal play again.
i dont think that would be too powerful, because in practice you are only going to go a few rounds until an enemy appears, by which time some new locations might have appeared as well, and you still have to increase your threat every round too. maybe they could make it so you have to remove all progress from your current quest as well, if you choose to stop and rest.
The whole point of this "stance" idea though, is that it will add an extra little bit of strategy to the game, without relying on the luck of the cards. I find it really annoying when I turn over a card and just know straight away that I'm going to lose, whatever I do. But maybe this will give us some extra options that won't rely on us getting lucky and drawing the right card out of our player decks.