Hello All!
So, first time on these boards- visiting from over in the Dark Heresy Forums with a bit of a request for help. Never Played Rogue Trader before- not quite sure what motivates them save for Profit, Exploration and Survival (Perhaps in that order?) I figured I would ask the experts how YOU would resolve or handle this situation!
The Story so far (For you Rogue Traders):
So you're a rogue trader whose fallen on Hard Times- made some bad deals with some bad people and fallen into considerable debt. One day you meet this syndicate who offer to fix your problems if you'd do them a small favor. And I indeed, the favor is small and insignificant enough that you reluctantly accept the devil's bargain. But your problems are not so easy to fix- and more are popping up by the second: if the syndicate was able to fix the first, maybe they'll fix the second and the third as well. More bargains are made- more small favors are exchanged… but more problems keep popping up. Now as a Rogue Trader, you're still intelligent- and investigations, started before the first bargain was made but too slow to stop that decision, begin to surface: disturbing information on the syndicate and the "people" running it (rumored to be horrendously vile xenos….)
But its too late to do anything about it now- soon, you find yourselves in the Calixis Sector, on a dying, decaying planet Called Sinophia Magna, needing to do one more "favor." Wit the syndicate's previous agents murdered, you've been asked to handle estate and recover 13 artifacts linked to the Haarlock Legacy- one of which is already in the possession of the Syndicate Overseer on the planet and another stolen from the previous agent's (from now on "Legate Dole" )possession before he could deliver to the Overseer.
One day, as you're pondering how your going to go about your mission in the central travelers hub in Sinophia, a group of rowdy characters walk to your table asking for your help: they want a bit of information in order to track down the Legate Dole's murderer. Likely Bounty-hunters or private investigators or some such- you give them a bit of information, but decide to use this to your advantage instead and recruit them at the Task of finding the Artifact- A Pendant (His and Hers pendants, of which the second is already in the Overseers possessions)- With a reward of about 10k thrones and perhaps more information upon their return. They leave, optimistic with their chances of finding the pendant, leaving you looking forward to their return.
Its early morning when you get the call- a cold and clammy voice slithers out of the vox, sending a chill across your spine. Whoever… or whatever… it is has a strange, inhuman accent and despite an emotionless tone, you can feel its anger seeping out, threatening your physical well-being and your sanity. It seems the Overseer has been attacked in the night- four men and a woman- raided his "Lair" and stole the pendant left in his possession. Get it back- without betraying its importance, or else…
Based on his description- you recognize the group you'd met yesterday… Heading off to the Turning Hand (where you'd met them), you find them sitting there waiting for you. A bit of discussion over, and you offer them the reward, as agreed upon, for the pendant (They couldn't know that it wasn't the one that they were originally after…) But they remain evasive- not wanting to sell, before turning Greedy. 25k EACH! You wish you had that sort of Cash- maybe than you wouldn't have made the damned deals with the syndicate in the first place. In any case, its just a damned golden pendant- can't give that much for it or they'll get even MORE suspicious- bad enough that they probably know about the Overseer: they've been hinting at the existence of the second pendant- they want you to slip up, to blackmail you maybe?
Thats when he walks in- the Venerable Father Vornes: the Overseers personal voice- he moves with an eerie stumble, almost as if he can't hold himself together: its quite disturbing. Slowly but surely, he takes a seat near you- completely ignoring the bounty-hunters/detectives. He leans in close and whispers something in your ear- with the same cold and hungry voice. " Recover the pendant… One way or the other… remember whats at stake. " And then, right before leaving…. " They are Inquisition. "
At which point, your stuck between a rock and a hard place. And no way out- Venerable Father Vornes is virtually always at your side- if not on your ship. You offer them one last chance: 20k, from your own pockets. They refuse. Whats left do now? For all you know, they've likely branded you a heretic already- dealing with creatures like the Overseer, trafficking in Haarlock Artifacts (likely warp-tainted…). There was just the five of them there- getting rid of them couldn't be that hard, and the Syndicate would likely contribute resources- that would solve that problem.
Then again, maybe they could help you out of the jam? Slipping them some information to tip the balance might get the Syndicate off your back. If anybody could get you out of that mess, it had to be the Inquisition- assuming they don't purge you first, right?
Not to mention, whoever killed the Legate was still out there. What if the Inquisition was responsible for that?
Standing up, you head back to your private shuttle to meet up with your crew aboard the ship- Maybe they would know what to do, and maybe it was time to start listening to their advice.
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Gamemaster's Information (For those that want the Technical Side of things):
So, to those that managed to sit trough that- therein lies the situation: The Rogue Trader is in trouble- and by extension, so am I! The acolyte cell has deemed the Rogue Trader Heretical BUT they don't want to deal with the Paperwork of a trial or formal accusations. Instead, they've elected to exact the Emperor's Justice themselves and snipe her from afar.
How would a Rogue Trader go about protecting themselves from such an attack? I've always assumed she travels by private shuttle, even planet-side ( I can't believe those things are that big, could likely fit in between a streets.) What about a crew?
The players are likely to try a double-sided attack- but their plan is… simple… but they want me to make it happen. In essence, they are going to wait (One of them in a street corner with a couple of bolter pistols, the other atop a building with a bolt-carabine)- and just shoot her when she walks by, reducing her to pulp.
Is there anyone aboard the ship that could stop such a cowardly attack? I know Navigators are Psykers- but they aren't diviners, and Rogue Traders don't really have access to those. What about assassins with Rapid Reflexes that could throw themselves in-front of a bullet- or some sort of Explorator-provided force-field?
On the one hand, I don't want it to appear as if everything is designed to block the assassination attempt- but seeing as I wasn't particularly expecting them to deal with this part of the game at this time, I didn't even stat HER out! (Well, there's a basic template in a book I could have used if they had pulled the guns out straight at the table.) But generally speaking- she needs a crew from scratch.
What security measures would you take given the circumstances?
Thanks!
Have fun and I hope you and your players have many fruitful adventures together, though they may not always be prosperous.