Hello All!
So last Friday's game was a great success- ended on a great investigative epiphany of behalf of my players who managed to uncover the real connection between the horrifying Slaught and one of their agents- a Rogue Trader in Debt (Lynedia). Horrified that they came really close to selling back the latter an artifact that they themselves stole from her slaught employers, they've decided to exact the Emperor's Justice and Retribution themselves… by shooting her in the head.
The main leader of this initiative is a Malfian Noble Verispex Adept (Brand new character) who, outside of a crime-scene or investigation, tends to do most of his thinking with his gun (The highly Illegal and Proscribed Angelus Carabine Bolt Riffle. Specter Cell 17 is going to have a blast adding that one to their list of offences..) He's recruited into his little scheme a Metallican Gunslinger Fate-Eater, who uses… (I am know I am going to get flamed for this
Two Godwyn-De'az Pattern Pattern Bolt Pistols… Yes! I realize those are also Highly Illegal so You don't have to worry about that
) and whose in it likely for the Divination
[both of them are new characters, so they had… mostly a free run on what they could buy… with the Gunslinger's player, as always, finishing his character ten minutes into the game- but I am not worried about those, after all, whats two more illegal guns when I'd already allowed the Angelus as a trigger for the Vendetta.]
They've also recruited the Vermin-speaking Diviner, who intends to develop his "Dowsing" Capabilities in order to find the Rogue Trader and the Secutor-Tech Priest (the Only character to survive from Day 1, perhaps the Tankiest of them all- and with five fate points
But now forced to stay at the front of the party
). Strangely enough, the only character who has YET to be included in this (So that later he can claim ignorance if things go to hell [Yeah right
] is the Moritat ASSASSIN!
In any case- back to the main story. The players had the epiphany only moments after the Rogue Trader walked out of the Turning Hand in Sinophia Magna [i had decided she was returning back to her ship to gather up her "Crew", maybe some extra security.]
Since the game has ended though, the players haven't stopped talking to me about it! Which is great! Shows they are having fun, interested in it and all that… the problem is: we have different ideas on how this assassination should go.
Whereas I am expecting them to use skills like shadowing, inquiry, setting up watches and finding out her routine and all that- most of them insist that, with the Psyker dowsing to find her, it would be as easy as waiting around a street corner (The Gunslinger on the "sidewalk" and the adept on a tower with his gun aimed and ready…) and when she passes by, shoot her full of bolts and run real fast. This should, for all intents and purposes, be resolved in a One or Two round combat encounter (that they even wanted me to run outside of "Game time" to later be plugged into the game so that we don't waste actual game time on it.)
I obviously refused- I believe this is an important enough of an event, which players have to invest time and effort into, that it shouldn't be glossed over. Still, a couple of them said that it would be a "Chore" and those things could be hand-waved.
So now my problems are three-fold: On the one hand- I don't want this to be reduced to a combat encounter. But I feel, and one of the players accused me of it when I was explaining this to him, that "It looked like I just didn't want my NPC to die!" Which is completely not true…
Second problem is- now that my players have spilled the beans… How far am I justified in protecting this NPC? I figured that when she moved around Sinophia Magna she would be using a Shuttle- so already there the players plans… are more or less hindered. What about some anti-psyker protection so they can't find her? Or what if her own Navigator could trace "Reverse" dowse the players and detect the Ambush before it happens? Or if she had a forcefield that could attempt to absorb the bullet?
Her crew would play a part in this, obviously, so they would need to be stated up… But I am worried as if it would appear as they were designed to protect her from a Sniper shot, you know? This is without mentioning the slaught who might have gifted her something in order to ensure she won't end up like their last agent on the planet (The Legate) [They still need a fate to handle their business after all!]
Third problem: Fate points! Touched by the Fates! Now the players are CERTAIN she has fate points. But they've been very careful not to call it that- using words like "Destiny." (In French…) I believe they are buttering me up - letting me know that "She burned a fate point to survive the attack" shouldn't be an option. What I was thinking would be that two shots would be required to kill her- the first burns her fate, but takes her "out of the game." If her crew is able to get her out of the battle-field, then she spends the remainder of the mission recovering from her wounds. But she'll only die- and they'll only get her divination if they managed to finish her off right there and then, either by killing her minions, or shooting her again. The only problem with this is that they intend to create a surprise round- and surviving all of those bolt shots MIGHT break suspension of disbelief… or bring back the whole "Snipers aren't effective in Table-top and can't be played on a such a small scale."
In any case, I am interested in hearing what you all have to say about this or how you would handle a situation like this. Should the details of the operation be hand-waved in favor of a straight up battle encounter? I am sure your all going to say no to that- but if its a no, how could I inch the players towards that direction without seeming to rail-road them seeing as they've virtually told me their plan. [Lets dowse to find her then wait around until she walks into our ambush and bolt fire….] How would the touched by the fates talent play into it? What about her crew?
an RT should have such kind of thing on person