Hello, new to the forums and the beta, we ran our first full game session last week. Since our GM was going on a trip, I asked if i could borrow the book because there were a few things bothering us about the game.
One of the the main areas of consternation was in the area of class skills. It didn't make sense that certain careers or specializations had or didn't have certain skills.
The most glaring issue we ran into is that we have a Colonist (Doctor) who was upset that he didn't have access to Xenology as a career or specialization skill. Especially since one of the bullet points on it describes helping or harming a member of another species, identifying injuries in aliens, and pointing out species vulnerabilities. It also discusses things like "biological origins", "distinctive traits", and so forth. As an explorer, my trader could take this skill as a career skill, but a space colony medical expert doesn't have an advantage in learning about alien biology. Seems very odd. We know it also involves cultural and psychological elements, but the biological element of the skill is there.
I'm also not clear why some specializations seem to expand on the career skills completely, whereas other specializations get some duplication. For instance, my trader gets four entirely new class skills from the trader specialization, but the fringer has access to Astrogation as a career skill, and then again as a specialization skill. It's worse for the politico: that specialization only opens up one new career skill, the remaining three are duplications. The duplication seems common throughout.
I understand that the specializations allow you to spend two additional ranks in those bonus skills, so in the short run characters with duplication may have higher ranks in a skill, but in the long run specializations with duplicate skills are going to result in characters spending more XP to be equally competent in as many areas as other characters because they'll be spending out-of-career XP on more things. And if the intent is to make characters focused in their key areas of competence with specialization skills, and that accounts for duplication, then why doesn't the scholar have any of their knowledge skills duplicated? It doesn't make sense no matter how you look at it.
We kind of feel like each specialization should have an equal number of new class skills, and an equal opportunity to focus. Perhaps separate lists to indicate what you can take extra ranks in to start, and what skills are added to your class skill lists?
Overall, it feels like it's hard to build to character concept and there should be at least one or two more skill ranks available to start, but the main issue we had was people asking why one character's list of career and specialization skills would save them XP in the long run, while others got a small boost in starting competence that would cost them a great deal in the long run in terms of spending XP.
so this is going to be a house rule I think, more starting options