Zar said:
500 credits is way too low for starting credits. A character should be able to get equipment that fits their skills without having to gain extra obligation. 500 credits doesn't even buy a blaster rifle.
I think that if a character has a skill they should get an item associated with it. A free medpac comes with Medicine. A free tool kit comes with mechanics. A free blaster pistol comes with Ranged (Light) . Even if the game is designed so that players spend extra obligation to buy equipment that means a group of 4 will peg 100 if they each take on 10 obligation.
I really think the 500 credits makes since. You are fringers you are living on the Outer Rim. Your character has to make a choice do I have a nice shiny blaster or do I eat. On top of that Slugthrowers are decently cheap and do decent damage and like a previous poster put it you can snag yourself a blaster in your first fight. By the time your second game session is over your charcters will probably be running around with arm loads of blaster rifles you relieved off of some Stormtroopers.
See. That's the kicker. What you would think is not what I or other GMs might think. Other GM's might think that the 500 cred starting equipment is just fine. Others won't.