aramis said:
Ok, just checking my comprehension
On step 4 careers… is this correct?
- Pick Career
- mark all 8 skills on career list as career skills
- take one rank each in 4 skills from career list
- pick specialty
- mark specialty skills as career skills
- pick 2 of the 4 specialty skills at one rank each
- go on to experience
Also: Surveilance - Uncaught entry in Explorer: Scout - What replaces it? (Based upon the text on p. 3 of Wk8 update, I suspect awarenes.)
One other niggle: the character sheet order for attributes isn't the same as the order in the book.
You'd be correct on Step 4, with the minor caveat that you can choose to "double up" on a skill if it's listed on both your Career and Specialization. For instance, a Hired Gun could take 1 rank in Melee as per his Career, and then a 2nd rank in Melee as per the Marauder Specialization. Also, a Twi'lek that took a free rank in Charm as their species bonus could take a 2nd rank as per the Colonist's list of career skills, but not a third from the Politico specialization, even though Charm is a bonus career skill. I've seen a few folks (not many, but a few) question if this was legal, especially given the XP savings involved (getting two ranks in a skill for what amounts to 10 XP instead of 15 XP).
For the Scout, the replacement skill would be Medicine, as FFG_Sam pretty much noted that the entry for Survivalist is erroneous, given they never had Surveillance as a bonus career skill in the first place.