Cyril said:
Donovan Morningfire said:
The mechanical "benefit" would be that the GM has a few less individual bad guys to keep track of, which in bigger fights can be a huge boon.
It actually clearly states that when minions are fighting in a group, they attack as a whole, not as individuals. So they make one attack roll against one target - same exact way squads worked in Saga Edition. The other minions in the group are considered to be "aiding each other."
Same way when the PCs are attacking the minion group. They attack the group as a whole instead of Stormtrooper B.
I understand the rules for using Minions as groups but a Minion Group of 4 Minions without a skill, such as Ranged (Light), would not be any significant threat to a group of PCs as they would have no skill dice in thier dice pool. Whereas a Minion Group of 4 Minions with a relevent skill would have the opportunity to include 3 skill dice in thier pool, thus becoming a significant threat.
The only benefit of having a group of unskilled Minions is that they would have a higher level of wounds but they could only target one PC each round, so they may as well attack as individuals?