Majesticmoose said:
On a different subject, I miss force grip. Something about that is so iconic in terms of Star Wars, and it's not always been very well defined in the d20 versions (OCR it was brutally OP, in RCR it was amazingly underpowered, and in SAGA, well…. it's something).
I understand that they want to be careful about what force elements they include in this book, since the tone is fringers, explorers and general ne'er-do-wells in space, but given how powerful moving objects already can be in the Beta, it sets an interesting bar for further force powers, especially the offensive and Dark powers.
Oh, and a practical question about Move: If you are able to move more than two objects, and can use them offensively, how do you resolve that as an attack. 2 I can conceptualize as attacking with two weapons, but for more than 2 would you treat it as autofire/walking-fire of a sort? Would you just continue to increase the dificulty of the dicipline roll, +1 per object over 1? Cruious to see which way the ruling winds are a blowing.
On the subject of Force Grip, there's nothing stopping you from using Move to directly deal damage to an enemy and describing it as choking the crap out of them. In the D6 version of Star Wars, the effect was called Telekinetic Kill, and it just did straight damage. So using Move with the first Strength Upgrade lets you deal 10 damage to the target, which again can be described as using the Force to crush/choke the target just as easily as it being used to send the target sailing ass over tea kettle with a Force "Push."
OCR also just did damage,but was broken due to the chance of doing damage straight to the target's Wounds, which was a big deal. Saga Edition is also problematic, as a PC using this power can shut down a major bad guy with ease if they've taken Skill Focus in Use the Force (which most Force-using characters had by 3rd level at the absolute latest), and by a strict reading of the RAW weren't penalized as Force Grip was no longer a dark side power.
The other concern with such effects is that currently, there's not really any long-lasting penalty for using "dark side" type powers (such as causing direct harm via the Force) other than a bit of Strain and an expended Destiny Point if you happen to roll Dark Side pips on your Force Dice instead of Light Side Pips. Personally, I'd rather wait for the "nasty powers" such as a true Force Grip or Force Lightning until there's a system in place to encourage Force-using characters to stick to the straight and narrow.