Donovan Morningfire said:
Well, as I noted above to LethalDose, rounds in Edge of the Empire also don't have a super-strict definition of time, with the closest being "roughly a minute or so" under Structured Gameplay, a stark contrast to Saga/OCR/RCR's much stricter definition of "1 round = 6 seconds."
So it could very well be that in a non-combat situation, those extended manifestations we see of telekinesis are simply the Force-user making a single check and the GM choosing to allow the effects of that check to carry over for a minute or two. In combat, even outside the movies, telekinesis is generally used to grab something and then quickly hurl it., and the only folks we generally see 'maintaining' big feats of TK are Force-users that are far more powerful than Edge of the Empire is currently allowing, so I'm okay something like that being out of a PC's hands at this point in time.
If time and immediate success are no object would you make them roll to activate Move in the first place? I'm not sure about this one. My inclination is to say no roll in the first place.
Can't they just keep rolling until they get what they want or do they have to take the first roll?
Pilots don't roll to turn on a ship but many non-pilots can't do it. Is there no given level of Force ability? And if so, why not moving a tiny object a few feet away for as long as you can concentrate?