jaradaj said:
Quick question for those who have played with "other ongoing status effects" (pg141). It doesn't state how to get these effects in combat. I'm guessing there are talents or weapon stats that can institute staggered, immobilized, or disoriented effects but i can't find any info in the book other than that page.
There are weapon qualities that can give opponents those conditions, and the effects of fear can inflict some conditions. Otherwise no mention (even for critical injuries, which inflict some penalties very similar to the conditions, and in some cases even have the same name - staggered, I'm looking at you…). The critical injury effects really should be cleaned up to include injuries that inflict temporary/permanent status effects IMO, unless the intention is to have them distinct and stackable (in which case the critical injury effects should really be renamed).
As a GM, I'd allow a triumph (essentially a "turn the tide of battle" result) to inflict a condition, but not just spending advantages as because that treads too much on the toes of the relevant weapon qualities, which are also triggered using advantages.