@AluminiumWolf said:
Who the heck want to play it safe in a Star Wars RPG?
Obviously, you do.
It's Heroic when things are done in the face of danger. So, actually (using your mindset) charging into battle knowing that the likelihood of you dying is pretty high is more bad ass than charging in with no worries because you know you can take more damage than they can dish out.
@AluminiumWolf said:
Anyway, unless you are willing to pretend that the PCs actions are a lot more risky than they mechanically actually are, you are extremely unlikely to end up with a story that in any way resembles a Star Wars movie.
This is exactly the point we're making.
Nothing's risky if you know you can handle it. Combat should be like "high stakes gambling", that's how you get AWESOME stories. If your character barely survives then you feel a sort of rush, if you know he's gonna survive….there's no excitement and what's the point of playing?