I'm noticing a trend lately where cycles are starting to have creatures with 6+ attack and 3 defense. Durin's bane, cave trolls and I even caught a glimpse of catapults coming in the next cycle.
With my usual style of playing 6 heroes and one deck, I can typically handle this by ensuring one of the heroes is Frodo and another is Loragorn (so the resulting threat increase due to damage taken can be countered once in the game, thus buying time to complete the quest). I stil lhave heroes who can quest and can group together to attack and overcome the 3 defense.
But here is my question…I'm technically not following the core rules to accomplish this. If I were building a solo deck, here is what I'm faced with. Loreagorn and Frodo to deal with the high attack and resulting threat increase. Then I throw in Glorfindel as my third. Assuming Frodo defends, I need Glorfindel AND Loragorn to both attack in order to do damage since the monster has 3 defense. THat leaves nobody left for questing unless I have allies.
But let's say for a second, I want to use the ninja twins or Denethor or Dain. Even with three defense (the highest defense a hero provides), these new creature cards do 3 or more damage each turn and shadow cards can be devastating. What is the possibilities here?
Feign? Forest Snare? Healer of Gondor?
I just dunno how you guys do it…and I think this is why I enjoy the game more with the 6 hero variant. And perhaps it is why some quests are more doable with 2 or more players.
Massing at Osgiliath comes to mind as a quest which is EASIER to do solo than with more players but it is a rare exception.
What are some common strategies? I cannot do it unless I use Frodo and Loreagorn…I see a lot of you guys like Daerun's runes and I truly do not understand why card draw is that important to you. Is there really one card that is a must have? I can usually win no matter what card is drawn…or, conversely, I can usually lose no matter what card is drawn!! HA!
This shadow and flame cycle destroys me if I do not use healing/lore cards and Frodo. I also can't do it solo or haven't been able to. If I pair up with a 2nd player (my son), we can both win and usually do. I have Elrond, Frodo and Loreagorn and he uses Dain, Gimli and Gloin. Durin's Bane will attack Dain on his side and Frodo on mine. I use healing allies along with Elrond's ability to heal Dain every turn and we can chip away at it and eventually win. The cave trolls can be devastating, however, when they appear along with Durin's Bane and can usually get us. Also, the treachery where we have to discard allies can get us simply due to our relying on healers to win.