I have realised that for my taste as a GM the characters in warhammer 3 start too heroic and they evolve too fast. I have been thinking a lot of house rules to change the change the game mechanics, but I got quite tired of it
. Then I started to look how to implement small changes in the rules of character creation and evolution in order to create a feeling where characters start as adventurers (average people), and if they survive long enough they can (may be) become heroes. If it is not clear what I mean, create for example a human PC soldier and then compare it with the NPC soldier card.
I was thinking to start with to reduce the amount of creation points to 20 for humans and 15 for non humans and to change the training cost of skills to 1xp for the first training, 2xp (and 2 slots) for the second training and 3xp (and 3 slots) for the third training. To account for the extra needs of slots I would use Emirikol's idea of repeating over and over the same career if a PC wants.
Does any of you have similar concerns and have already tried something? I would like to know it.
Thanks
