cetiken said:
I'm just observing based on my experiences at the demo table at gencon. I could be wrong. Perhaps the PCs will surrender or the Hutts will just hug it out.
Combat looks likely to me though, and even a quick fight took half an hour so that's a big chunk of a four hour block where I don't want my PCs bored or feeling inept.
So what happens when you're in a negotiation, and a couple of your PCs don't have social skills? Aren't they going to feel inept there? Systems with stats and specific skills don't tend to allow characters to be effective in every possible situation.