After many an attempt to thwart the power that is Chun-Li, I decided to go back to Soiree, a character I once was able to win tournaments with and would like to be able to bring to power in a meta where he is underestimated and discarded. Cowboys need some love too! I built this base Air build last Sunday and have almost defeated Chun-Li with him... however, nearly isn't nearly good enough when you're trying to win. So I would like to see how you guys would change my original build in contrast to how I would do it.
The advantages I've found to playing Soiree is the ability to use your foundations more than once (that part should be fairly obvious
), but this is as long as the attack in question is dealing damage. The best way I've found to do that is to mitigate the damage from my opponents attacks as much as possible without letting them drop below 1, which allows me to reuse my Chester's Backings and Inhuman Peception's (or if the attack is a multiple, Healer/Contract and The Curse Of Immortality), while making my attacks as difficult to block normally as possible (with Spike being, well, Spike and Sonic Boom having a stipulation to blocking it) allowing me to reuse Chinese Boxing and Soul Of Ling Sheng Su to play another.
The disadvantage I've found to playing Soiree, or more specifically, Air, is the lack of draw power. Return To Southtown is the only true card draw card I have in the deck, and the only real draw power card available to me. Tag Along and Lord Of The Makai also do some work for that, but it's seemingly still not enough. I've considered many different methods to try to rectify this, such as playing Kabuki Artist (although the 4cc blocklessness is off-putting and I would rather be using my momentum on Soiree/Curse really) and dual resourcing into either Void or Water for Familial Loyalty (Void gets me TWOP, Water gets me Rejection) but I find it difficult to see how I could make the dual resourcing work. I also considered Counter The Assault, because it IS Air draw power, and a potential damage boost if my opponent gets a little overzealous with their momentum, but again, is it doing enough?
Anyway, I shall give the current decklist and see what you all think
Foundations x 41
4 x Inhuman Perception
4 x Chesters Backing
4 x Lord Of The Makai
4 x Return To Southtown
4 x Soul Of Ling Sheng Su
3 x White Magic
3 x The Curse Of Immortality
3 x Blinding Rage
3 x Makai High Noble
3 x Chinese Boxing
3 x The Angel Of Evening
3 x Healer/Tira’s Contract (Undecided)
Assets/Actions x 9
3 x Olcadan’s Mentoring
3 x Tag Along
3 x Seal Of Cessation
Attacks x 10
3 x Feline Spike
4 x Sonic Boom EXTRA
3 x Omnidirectional Clusterbomb