Since there wasn't one up yet I wanted to create a thread for everyone to share their Gencon decks. We had 19 people in the tournament this year, which is up from 16 last year. Let's see how many of those 19 we can get posted
My own deck was a mix of Silver Twilight and Shub, with the emphasis on Silver Twilight. I tend to build my decks in more of a toolbox fashion rather than combos or super-optimized, so you'll see there are a ton of 2x cards rather than all 3x's.
Silver Twilight: 31 cards
2xLodge Neophyte - cheap skill, possibly return a character with a good come-into-play effect to my hand
2xInitiate of Huang Hun - bouncing, but I try not to rely on him too much which is why I only pack 2 copies
3xMeticulous Scribe - solid early character for grabbing success tokens
3xProtector of Secrets - another staple 2-cost guy, I'd take more if I could
3xLord Jeffrey Farrington - everyone knows Jeffrey, he's pretty much a default in most ST decks
2xMaster of the Myths - A solid defender but I don't need 3. Early on I'd rather build up permanent characters so I can wait for him to appear
2xSarah Van Shaw - She's easy to overlook, but in the current meta +2 skill-ups for her are common
3xPass Grip of a Master - Very handy card, gives you whatever you need at the time to come out on top at stories
3xSteal the Soul - Similar, another great story surprise and personally I think the better of the two most of the time
2xThe Oubliettes - Contingency card for weenie-rush decks, only used it once in the warmup tournament, not at the real one
2xRitual of Exclusion - Put in for fear of Cthulhu destruction decks, didn't have to use it
2xRitual of Inferno - Take out Locations for me, also kind of aimed at Cthulhu decks who can run a lot of them
2xT'tka Halot - Goes well with Sarah Van Shaw and just in general on anybody, the 3rd copy was a tough cut from my deck
Shub Niggurath: 19 cards
2xOne of the Thousand - Early story blocker with Terror and possibly discounter if I need to get a big Shub character into play
2xBlack Dog - Net me some Combat wins and deterrent value
2xHarvesting Mi-Go - Help build up my domains faster and provide a consolation prize against destruction
2xWooden Homunculus - Early Terror blocker, then get him killed to power my various "pay 1" effects
2xYa-te-veo - Defensive guy with a mini-shotgun, but it sucked when Hastur opponents took control of him
2xGrasping Chthonian - A late addition, giving me more fighting icons and support removal (replaced Lodge Librarian)
2xHungry Dark Young - Help me get characters into play quickly or recur from discard
2xY'Golonac - Just an all around useful guy
3xThunder in the East - Support removal and a free card, not bad even i my 1 domains are sometimes the wrong color
Shub was mostly there for some acceleration, a few big uglies for defense, and some support removal. As you can see, I had a variety of contingency cards, probably a bit too many, but our local meta is pretty small and I wanted to be ready for a wide variety of situations.
There's been a lot of forum talk lately about supports being so big and support removal being so critical - I may have put a little too much stress on that. However, I think many players were thinking that if the meta was going to be big on support removal they'd go light on supports instead because I didn't use too many of them. A few times, but not so much. I'm not sure Tom's deck even *had* any supports in it, I never saw one get played anyhow.
I was also maybe a little too worried about mono-Cthulhu decks which were big at Regionals as we all know. However, I didn't run into any of them. That doesn't mean they weren't there, but they didn't show up in my pairings. That might just mean the Gencon meta was well-prepared against them and they hit the 0-1 bracket early in the tournament. Which is kind of what I was trying to say earlier in one of the "support removal rules all" threads - that no deck beats everything and you can afford to be a bit weak against things that you know the meta is probably tooled against right now.
So, how did it do? Pretty well actually. I won all my games at the Warmup tournament until it was just me and Tom. We had a pretty tough game but he managed to beat me with a Miskatonic/Hastur deck - very cool combo! It was after that that I decided to take out Lodge Librarian (who had done nothing for me in any of the games) and replace him with Grasping Chthonian.
On the day of the real tournament, it was still working pretty well. We were doing three rounds of swiss, then cutting to a top-8 for single elimination. I won my first three games and made the cut. Only Tom and I were undefeated at that point, so the format basically puts the strongest record against the weakest so I figured I probably wouldn't have to face him until the end if I made it that far. And in fact it worked out just like that. I won both of my next 2 games and then it was Tom and I in the final for this year's championship.
Tom had switched to a different deck - now running Shub/Yog, so I had no idea what was in his but he knew roughly what I had from playing it in the Warmup. I had a good start though, and found myself up two stories to zero with 3 success tokens on another.
Thing is, I knew I was playing a relatively fast deck and his deck was building up more pressure bringing out big characters and I wouldn't be able to face them forever. Glaaki was already out for instance, and a host of 3-4 cost monsters such as several The Mother's Hand, Stalking Hound, and others. It was pretty much one of those "now or never" moments and I had to go for it.
However, it looked pretty good. I had a lot of skill on the table plus more Investigation than him. We went all-in to that story thinking he wouldn't be able to match it. I think Tom probably took about 10 minutes to figure out that turn, but he barely managed to save the story and that was pretty much game right there. With pretty much my entire side exhausted he ran all over the stories and was more or less untouchable. In a casual match I'd have conceded after our big push failed, but that didn't seem appropriate for the final match so I kept fighting on even though I knew it was a pretty bad situation.
I was very happy to make 2nd place, beating a variety of decks including Three Bells, Stygian Eye/Infernal Obsession, and others. I got so close in that final match, and I can't wait to take another crack at it next year.
btw - feel free to ask any questions about the deck, I'll be happy to explain the rationale of any card in there. If I could change just one card, I think I'd find one of my contingency cards to take out (probably one of the Rituals) and put in Altar of the Blessed. A couple of my games tended to follow the same pattern of getting an early lead and then having to throw some weight into a story to win on skill - and a +1 for all my characters would have been super-useful. Our local meta is still underdeveloped so I didn't really see this effect until I faced some of the stronger decks at Gencon.