I come to you for some help
I am GMing a DH group and it seems to be going decently, except for the techpriest.
He has a good spread of skills, medicae, tech use and some common-lore but it's been happening that every time it's time for him to shine (tech use to identify the purpose of a servo-skull, medicae to determine the cause of death) he'll fail the roll and what was meant to be a moment for him to feel useful and shine becomes a moment where he look and feel like an idiot.
Am I being too hard on my tests (medicae test at +0 because the body is quite old) or is it just bad dice? Excluding combat encounters the poor guy failed all by one of the tests he made.
I brought this up before and someone mentioned there being rules for using time to help add modifiers to tests, but I can't find this in the core book