So I have the book and read a really good portion of it. (Very excited by the way) But I just ran into a really big snag for me. Defense ratings.
Heres what I've seen:
You can gain defense in only 3 ways.
1. Put on armor/shields
2. Take an active maneuver like, but not limited to guarded defense or Side step (smuggler talent tree) to add basically defense (black dice)
3. The Force talent tree, 5th level that just gives you +1 defense.
Am I missing something? Whats the difference between Halo Solo and John Doe? Characters will keep leveling up there skill ranks in ranged attack but theres no way (exp those mentioned above) to advance your defense. Here my example/problem:
Halo Solo Runs down a hallway, turns the corner and theres 5 storm troopers right there. They open fire at him. Han doesn't/isn't waring armor, hes not taking a defense stance, and hes not a force user. They are at close Range.
So by my account the storm troops only have a easy difficulty (1 purple dice) to hit him. Well whats the difference between Han and a red shirt fresh out of the box character. Hell flash forward 500 EXP and take every smuggler trait out there. If hans not actively using his maneuvers, or wait even if he is your looking at only a Easy diffculty + 1 MAYBE 2 set back dice to hit a high level character, hes as easy to hit as any one else.
Is this how it's supposed to work?
Except by activly taking actions to gain defense (mind you thats still only a set back dice bonus) theres no way to increase defense based on skill?