Okay then… how about the NEXT expansion?

By IG-58, in X-Wing

Isn't Han supposed to be a Corellian?

-DavicusPrime

Yes, Han is a Corellian.

What about packs that flesh out some of the squadrons? Hobbie and Wes, Baron Fel, etc. If we see the TIE Bomber, maybe we will see some rules for engaging ground targets, I know it is Star Wars so space is a big thing but all of these fighters can be used in atmosphere….

Interesting thought, being used in atmosphere. The TIE fighters lose their maneuverability advantage over the X-Wing in atmosphere. Hmm. Also I'd like to comment on some earlier posts about EU ships. There are some really cool options: K-Wing, Chiss Clawcraft, Stealth X, even the Recon X can be used in scenarios that require the survival of certain units or it can provide targeting data. I do think EU is a long shot seeing as the Clone Wars stuff is such a cash cow right now.

I'd actually rather have a mission expansion pack involving attacks and such on capital ships and perhaps an AI of sorts to allow for solo and coop play.

Howlix said:

I'd actually rather have a mission expansion pack involving attacks and such on capital ships and perhaps an AI of sorts to allow for solo and coop play.

I think with the addition of the medium ships, the current missions gain added value, plus the targets can fire back. I am not sure how you could add AI to combat though….on a mission you could add some automated missile/laser platforms that fire upon ships in range.

The X-wing and TIE fighters only have atmospheric combat capabilites in the EU. They are never shown to be able to fight in an atmosphere. X-wing take off and land from planets (well, usually moons) but they never open their s-foils.

If X-wings had atmospheric combat capabilities, then why didn't they use thgem against the AT-ATs in the Battle of Hoth. A couple of proton torpedoes per AT-AT could have stoped the Imperial advance in its tracks.

I would love to see an atmospheric game with speeders and AT-ATs and the like, but like with capital ships I think it should be its own game.

Hrathen said:

The X-wing and TIE fighters only have atmospheric combat capabilites in the EU. They are never shown to be able to fight in an atmosphere. X-wing take off and land from planets (well, usually moons) but they never open their s-foils.

If X-wings had atmospheric combat capabilities, then why didn't they use thgem against the AT-ATs in the Battle of Hoth. A couple of proton torpedoes per AT-AT could have stoped the Imperial advance in its tracks.

I would love to see an atmospheric game with speeders and AT-ATs and the like, but like with capital ships I think it should be its own game.

I think its either the first or second legacy of the force book has an x wing assault by galactic alliance against a correllian facility all in atmosphere. I get what your saying though if its not in the movies then ffg seem to be ignoring it.

By the same token, it's also worth noting that an AT-AT is pretty much scrap metal in space.

Don't forget that in the classic fan film "TROOPS," TIEs are shown strafing the sandcrawler. That's almost friggin' canon. :D

Hrathen said:

The X-wing and TIE fighters only have atmospheric combat capabilites in the EU. They are never shown to be able to fight in an atmosphere. X-wing take off and land from planets (well, usually moons) but they never open their s-foils.

If X-wings had atmospheric combat capabilities, then why didn't they use thgem against the AT-ATs in the Battle of Hoth. A couple of proton torpedoes per AT-AT could have stoped the Imperial advance in its tracks.

I would love to see an atmospheric game with speeders and AT-ATs and the like, but like with capital ships I think it should be its own game.

I think it's better to say that they don't have any 'non-starfighter' abilities. The Empire were quite happy to deploy TIE fighters to chase the Falcon (in Bespin atmosphere) at the end of The Empire Strikes Back. Also, I imagine that starfighters are more expensive than air speeders and so any losses at the Battle of Hoth would have hurt the rebel cause all the more.

Cheers

Mark

ironman said:

I get what your saying though if its not in the movies then ffg seem to be ignoring it.

You make a good point, but what about Maarek Stele? He's the protagonist from the TIE fighter video game, which isn't in the movies. So it seems to me that they are willing to branch out. Besides, in The Clone Wars there is an episode where Y-wings make a bombing run against ground targets on Geonosis. So seeing atmospheric combat isn't an impossibility; it just may be a completely different direction than FFG wants to go.

No please, no sh*tty prequel ships, it will be the end of the game. Lets hope they make greater ships, like the Executor,

and imperial starships, etc., adapted to the rules of the game.

No Jar Jar Binks please…..

Order 66 said:

No Jar Jar Binks please…..

A Jar Jar Piloted ship would be a nice gag option. 1) the maneuver would be randomly generated and 2) everyone would kill him first, including his own side.

-DavicusPrime

DavicusPrime said:

Order 66 said:

No Jar Jar Binks please…..

A Jar Jar Piloted ship would be a nice gag option. 1) the maneuver would be randomly generated and 2) everyone would kill him first, including his own side.

-DavicusPrime

That's actually not a bad idea. I mean, Jar Jar aside, just having a neutral fighter that moves randomly on the table that both teams are trying to destroy could be really interesting. Maybe the first to destroy the target (or the most targets) wins.

Budgernaut said:

DavicusPrime said:

Order 66 said:

No Jar Jar Binks please…..

A Jar Jar Piloted ship would be a nice gag option. 1) the maneuver would be randomly generated and 2) everyone would kill him first, including his own side.

-DavicusPrime

That's actually not a bad idea. I mean, Jar Jar aside, just having a neutral fighter that moves randomly on the table that both teams are trying to destroy could be really interesting. Maybe the first to destroy the target (or the most targets) wins.

That could make for a decent solo scenario. For instance, take a Tie Advanced that has been "stolen by rebels", and a force of regular Tie-ln's to hunt it down and destroy it. Each turn for the move plotting, just randomly spin the dial and place it face down so you can't see it. When you reveal, move it as the dial says. Firing phase the Advanced needs to fire at the closest legal target (if possible).

Probably needs some tweaking…

Order 66 said:

No please, no sh*tty prequel ships, it will be the end of the game. Lets hope they make greater ships, like the Executor,

and imperial starships, etc., adapted to the rules of the game.

I would have thought by your screen name that you love the prequels. Isn't Order 66 the directive to kill all the Jedi?

Order 66 said:

No please, no sh*tty prequel ships, it will be the end of the game. Lets hope they make greater ships, like the Executor,

and imperial starships, etc., adapted to the rules of the game.

Greater ships ? The Executor ? Length 20 km ? I think I need a bigger table.

Order 66 existed already on Star Wars archives and Novel, I like the explanatory part of the Empire rising story, but not the movie prequels.

If I had known earlier that my screen name would have generated such a debate on you I would have chosen another one.

Order 66 said:

Order 66 existed already on Star Wars archives and Novel, I like the explanatory part of the Empire rising story, but not the movie prequels.

If I had known earlier that my screen name would have generated such a debate on you I would have chosen another one.

No worries, I was just giving you a hard time. Trust me, my brothers and wife are MUCH harder on me most of the time :)

I think that while there were some good concepts in the Star Wars Prequels, the writing and execution were terrible.

tiepilot1138 said:

Budgernaut said:

DavicusPrime said:

Order 66 said:

No Jar Jar Binks please…..

A Jar Jar Piloted ship would be a nice gag option. 1) the maneuver would be randomly generated and 2) everyone would kill him first, including his own side.

-DavicusPrime

That's actually not a bad idea. I mean, Jar Jar aside, just having a neutral fighter that moves randomly on the table that both teams are trying to destroy could be really interesting. Maybe the first to destroy the target (or the most targets) wins.

That could make for a decent solo scenario. For instance, take a Tie Advanced that has been "stolen by rebels", and a force of regular Tie-ln's to hunt it down and destroy it. Each turn for the move plotting, just randomly spin the dial and place it face down so you can't see it. When you reveal, move it as the dial says. Firing phase the Advanced needs to fire at the closest legal target (if possible).

Probably needs some tweaking…

a random AI deck like in gears of war could work well for this game, it would just have basic things on like 'head toward nearest enemy in front firing arc and attack' or 'perform a hard turn towards the centre of the game area and pick a defensive manouver'. just pick one every time its an enemy ships turn.

Parakitor said:

ironman said:

I get what your saying though if its not in the movies then ffg seem to be ignoring it.

You make a good point, but what about Maarek Stele? He's the protagonist from the TIE fighter video game, which isn't in the movies. So it seems to me that they are willing to branch out. Besides, in The Clone Wars there is an episode where Y-wings make a bombing run against ground targets on Geonosis. So seeing atmospheric combat isn't an impossibility; it just may be a completely different direction than FFG wants to go.

The exception that proves the rule? There has been massive demand for stele on here and other forums so the lucas people probably cracked on it. I imagine its risky cost wise for a developer of anything star wars to go with something that isnt solidily canon (i.e. from the films) and will never be changed, overwritten etc as lucas and co might just say NOPE and then that development money is wasted. I have read a few blogs by novel authors and most seem to hate writing star wars as it is such a controlled universe to try and be creative in.

herozeromes said:

Order 66 said:

Order 66 existed already on Star Wars archives and Novel, I like the explanatory part of the Empire rising story, but not the movie prequels.

If I had known earlier that my screen name would have generated such a debate on you I would have chosen another one.

No worries, I was just giving you a hard time. Trust me, my brothers and wife are MUCH harder on me most of the time :)

I think that while there were some good concepts in the Star Wars Prequels, the writing and execution were terrible.

I must agree with you, there were good and interesting concepts, but acting was horrible (Anakin, Obi one, and Palpatine specially)…

Order 66 said:

herozeromes said:

Order 66 said:

Order 66 existed already on Star Wars archives and Novel, I like the explanatory part of the Empire rising story, but not the movie prequels.

If I had known earlier that my screen name would have generated such a debate on you I would have chosen another one.

No worries, I was just giving you a hard time. Trust me, my brothers and wife are MUCH harder on me most of the time :)

I think that while there were some good concepts in the Star Wars Prequels, the writing and execution were terrible.

I must agree with you, there were good and interesting concepts, but acting was horrible (Anakin, Obi one, and Palpatine specially)…

Hey! I call no dissing McGreggor or McDiarmid! Christensen is fair game, though.