Okay then… how about the NEXT expansion?

By IG-58, in X-Wing

Some of this depends on which era's and storylines they are allowed to pull from. There are a lot of variations of the standard X wing as well.TBH, there is not a huge cast of star fighters to pull from unless you start digging. I also doubt they would be allowed to create any new ships.

card expansions will probably come more frequently than ships.

Poe said:

The only ship I can think of that is actually in the movies is the rebel transport. It's featured quite a few times and at 90 meters it's a lot more managable than a corvette. I think it could work well as the object of scenarios.

Looking at the EU there are the Imperial and Rebel gunships that first(?) appeared in the old Star Wars Galaxies MMO. They're supposedly the next step up from an YT-1300.

Either way it'll be interesting to see what FFG will come up with!

Imperial Shuttles would probably be the same size as the Mil Falc roughly but that would be it for the OT that I can think of. For the prequels, you've got a few more. The red Republic cruiser from ep1 and the 3 chrome naboo ships come to mind.

sneth said:

Some of this depends on which era's and storylines they are allowed to pull from.

The guy running the demo for the Card Game @GenCon told me that the license they acquired is for the entire SW universe. This could refer to only the card game, but I doubt it.

I was a huge X-wing/Tie Fighter Video Game junkie so pulling from those video games would be awesome (TIE defender, Gun/missile boats, etc.).

It'll be interesting to see where they go. If they go back in time I'd rather see them make a side game of it. X-wings fighting trade federation ships has no appeal to me.

If they keep the game to the OT then the only way they can really go after the 3rd or 4th expansion would be to upscale. The smaller scale capitals like the corvette could join in, but would also force and increase in the overall scale of the games. No more 3' x 3', and right into 4' x 6' and larger.

Old WEG "Fighter scale" ships that would fit the X-Wing Scale like various tramp freighters, patrol craft and shuttles sounds reasonable, but would play better as objectives than members of your combat squads. A lot of what they do next will depend a lot on the scenarios they come up with. The larger capitals would be better as a element of the play surface with independent cannons like they did with the death star table at Gencon.

Assault boats like back in the X-wing/TIE fighter Vids would be a great objectives, but would hardly warrant a model. Either protecting a capital from the A-Boats or trying to keep them alive long enough to board it was a standard mission type in those games and could work for this one too.

-DavicusPrime

We've been batting around the idea of large ships in the other thread for the past couple of days. Yes, the larger ships would make interesting "terrain" options -- that is, they could function as centerpieces in mission-based gameplay. X-Wing, however, is not just about scenario play but also competitive play. Therefore, I think it's important that every model FFG makes be at least as competitive as every other model and that includes bigger ships, too. So here's what I've come up with so far:Manchu said:


So a GR-75 for example would trade basically all maneuverability for all or some combination of strong shields, hull armor, and multiple attacks, firing arcs, and/or more powerful weapons. The questions this raises is how much should it cost to field and in what kind of games would it be appropriate to field? The obvious answers are (a) lots of points and (b) high point value games. The immediate problem I see with those answers, looking at a model of the GR-75 as a product, is that they presume heavy investment in the game. So is this a product that would only be purchased by people who had already spent several hundred dollars on other products in the line?

Probably BUT not necessarily: in that light, it might make sense to give the model a very high point cost but at the same time make it very competitive. Let's say a 300-point game would only give you enough to field a single GR-75 and three X-Wings. In that case, you wouldn't have to spend a fortune on X-Wings and Y-Wings and A-Wings to play in a 300-point game. At 70 - 80 USD for the GR-75, that 300-point list would actually be less expensive than buying eleven or so starfighters. Of course, it's only worth it if the GR-75 is a really good addition to your list because at that point value you're talking about facing a dozen or more TIE Fighters. And at the same time it can't be too good or the Imperial players will feel cheated (unless FFG can think of a similar sized, stat'ed, and priced model to sell them).

Learning more about the costs from videos,etc, I'd revise the above to describe a 200- rather than 300-point game.

I think in larger point matches, the game could benefit from a delayed deployment mechanic, where waves of reserves come into play in subsequent rounds. I think it could just get extremely crowded otherwise.

As far as a Lambda shuttle in the matches, it seems like beyond a niche objective piece, it doesn't seem like it's really in the spirit of the game to bring a few shuttles to meet a bunch of X-Wings in battle, but weirder things have happened.

Obviously we're getting the B-Wing and TIE Interceptor.

I think the X-Wing series of games really offer a decent variety of ships;

Smalls: TIE Avenger, TIE Defender, Assault Gunboat, Missile Boat

Medium: YT-2000 with Azzameen family pilots and MK-09, YT-2400 with Dash and Leebo pilot cards,

For the small Imperial ships, they can have the upgrades like the tractor beam and jammer, as well as the SLAM rockets for the missile boat. Beyond that, making a pack of pilot cards for all ships released in a cycle would be interesting. As well, FFG could produce some terrain pieces like asteroids, mines, satellites, turbolasers etc. I think we can all agree that a "Death Star Surface" playset with turbolaser batteries and a 4'x4' playmat of the Death Star surface would be a big hit.

Am I the only one who hopes we get some Old Republic era ships? Not that that is particularly likely to happen, but hey.

R5Don4 said:

I think in larger point matches, the game could benefit from a delayed deployment mechanic, where waves of reserves come into play in subsequent rounds. I think it could just get extremely crowded otherwise.

A delay/reinforcement mechanic sounds like great fun. As to big games being crowded -- that's why you need a bigger space! This game is begging for a 6' x 4' table with 300 points per side. Assuming only fighters, I'd implement your delay idea like so:

  • you must deploy 25% of your forces (by point cost) in a 2' x 2' space at the center of the table, with Imps and Rebs coming from opposing edges.
  • in the area within 1' of all sides of that central area, you must deploy at least another 25% of your forces -- they have to be deployed behind the same edge your side uses in the smaller area or either adjacent side (i.e., cannot be deployed behind opponent's edge)
  • the rest of your forces can be deployed anywhere else on table

You could also incorporate ships entering the table via Hyperdrive as well for the Rebs. It would be the X-Wing equivalent of Deepstrike.

Imperials need a mothership or base to launch from, so that would limit their ability to do the same.

Sounds like we need to look at this game from two points of view: Tourney and Scenario play. The tourney game is built around single squadron on squadron play. But as far as Scenarios are concerned, the only limiting factor is the size of your table and our imaginations. And we've got three movies and the EU to feed those imaginations.

-DavicusPrime

You can have big game tourneys but you either need tons of space or limited entrants -- plus about four hours per table, seeing as how a 100 point game on a 3' x 3' mat took nearly 1.5 hours. I think the big problem with big tables is you don't want to just be flying for turns and turns. That's why I would say, mix it up: have some of your forces engaged already and then some of the others free to get into more advantageous positions based on what's already going on in the dog fight. As for Imperial "mother ships," the smallest I can think of is the Carrack-class (and even it had external TIE racks) which is way to big to model at 1:270 -- something like 4' 3" -- and wouldn't even be practical on a 6' x 4' table.

sverigesson said:

Am I the only one who hopes we get some Old Republic era ships? Not that that is particularly likely to happen, but hey.

Ooh! Pick me, pick me! I think ships from The Old Republic era would be great fun. Are you thinking of the player ships from The Old Republic MMO, or any craft? I'd buy the Aurek fighter in a heartbeat.

Parakitor said:

sverigesson said:

Am I the only one who hopes we get some Old Republic era ships? Not that that is particularly likely to happen, but hey.

Ooh! Pick me, pick me! I think ships from The Old Republic era would be great fun. Are you thinking of the player ships from The Old Republic MMO, or any craft? I'd buy the Aurek fighter in a heartbeat.

Me too, me too! I'd like both Old Republic and KNIGHTS of the Old Republic ships.

IG-58 said:

Parakitor said:

sverigesson said:

Am I the only one who hopes we get some Old Republic era ships? Not that that is particularly likely to happen, but hey.

Ooh! Pick me, pick me! I think ships from The Old Republic era would be great fun. Are you thinking of the player ships from The Old Republic MMO, or any craft? I'd buy the Aurek fighter in a heartbeat.

Me too, me too! I'd like both Old Republic and KNIGHTS of the Old Republic ships.

I would be more than happy to see some fighters from KOTOR and TOR, and I sure as hell want the Ebon Hawk! I have tons of other wishlisting, but that is neither here nor there.

Dude, they totally need to expand the game beyond the Rebellion era. There are some awesome Clone Wars ships as well ask KotOR and TOR ships. And many of them have never had miniatures. I suspect we will get a new base starter set and maybe a new name for other eras, so the games can easily be separated by era. However, I expect they will use the same rule system (or at least very similar like Wings of War WWI and WWII)

Thanks,

Duncan

vadersson said:

Dude, they totally need to expand the game beyond the Rebellion era. There are some awesome Clone Wars ships as well ask KotOR and TOR ships. And many of them have never had miniatures. I suspect we will get a new base starter set and maybe a new name for other eras, so the games can easily be separated by era. However, I expect they will use the same rule system (or at least very similar like Wings of War WWI and WWII)

Thanks,

Duncan

Yeah, I could see them coming out with a new core set for the Prequels, but what would you call it? Star Wars: Naboo Fighter? Star Wars: Jedi Starfighter? Star Wars: X-Wing: Yippee Edition? None of the ships really has that iconic name like X-Wing or TIE Fighter.

Clone Wars: Starfighter?

Manchu said:

R5Don4 said:

I think in larger point matches, the game could benefit from a delayed deployment mechanic, where waves of reserves come into play in subsequent rounds. I think it could just get extremely crowded otherwise.

A delay/reinforcement mechanic sounds like great fun. As to big games being crowded -- that's why you need a bigger space! This game is begging for a 6' x 4' table with 300 points per side. Assuming only fighters, I'd implement your delay idea like so:

  • you must deploy 25% of your forces (by point cost) in a 2' x 2' space at the center of the table, with Imps and Rebs coming from opposing edges.
  • in the area within 1' of all sides of that central area, you must deploy at least another 25% of your forces -- they have to be deployed behind the same edge your side uses in the smaller area or either adjacent side (i.e., cannot be deployed behind opponent's edge)
  • the rest of your forces can be deployed anywhere else on table

That's pretty specific. It looks like you just lifted it out of the rule book, but I assume that just came off the top of your head. Clearly we have a gamer to reckoned with here.

Or you can just use the reinforcement mechanic already used in the scenarios in the rule book.

Manchu said:

You can have big game tourneys but you either need tons of space or limited entrants -- plus about four hours per table, seeing as how a 100 point game on a 3' x 3' mat took nearly 1.5 hours. I think the big problem with big tables is you don't want to just be flying for turns and turns. That's why I would say, mix it up: have some of your forces engaged already and then some of the others free to get into more advantageous positions based on what's already going on in the dog fight. As for Imperial "mother ships," the smallest I can think of is the Carrack-class (and even it had external TIE racks) which is way to big to model at 1:270 -- something like 4' 3" -- and wouldn't even be practical on a 6' x 4' table.

The correllian corvette was modified a couple times in the EU to carry fighters (including TIEs) in both external (less mods as they just stuck onto the ports) or internal fashions… but I can't see that one being used for the Imperials in a game as its so famously a Rebel ship.

vadersson said:

Clone Wars: Starfighter?

That actually has a nice ring to it!

Funny thing is that the first mention of the Correllian Cruiser is as an Imperial ship.

Inksplat said:

Funny thing is that the first mention of the Correllian Cruiser is as an Imperial ship.

Source? Are you referring to Han's remark, "Not your local bulk cruisers, mind you. I'm talking about the big Corellian ships."?

Parakitor said:

Inksplat said:

Funny thing is that the first mention of the Correllian Cruiser is as an Imperial ship.

Source? Are you referring to Han's remark, "Not your local bulk cruisers, mind you. I'm talking about the big Corellian ships."?

Yeah. I realize that he's talking about Corellian-designed Star Destroyers, but the first time you hear the word Corellian, its an Imp ship, and then the Corellian Cruiser becomes the iconic Rebel ship. Didn't mean to actually type Corellian Cruiser, but rather 'a Correlian ship' just kind of habit, and it slipped through.