Too many tokens?

By MarthWMaster, in Star Wars: The Card Game

cleardave said:

MarthWMaster said:

I do sort of wish, though, that the Focus tokens were a color other than red, the ubiquitous "wound token" color.

Maybe the wound tokens will be textured in Counter-Intuitive Green?

Regardless of color, since the focus token looks like the tactics icons on the unit cards, I wouldn't be surprised if the wound tokens show the pistol symbol from unit cards.

Budgernaut said:

Regardless of color, since the focus token looks like the tactics icons on the unit cards, I wouldn't be surprised if the wound tokens show the pistol symbol for unit cards.

I think you can make them out on the FFG homepage scrolly thing. There's the focus token, a blue circle token (probably the shield tokens), and what looks to be hex shaped tokens with red values of 1 and 3 on them (maybe the damage tokens). A bit annoying that 2 different tokens are using red, but they are different shapes.

Also, as a side note, you can also see Boba Fett's card on that scrolly thing. His faction card color is green and the picture looks sweet. ^_^

Mattr0polis said:

Also, as a side note, you can also see Boba Fett's card on that scrolly thing. His faction card color is green and the picture looks sweet. ^_^

Yeah! I tried desperately to read that, but to no avail. It just isn't a high enough resolution. I'm super excited for the bounty hunters and the scum and villainy faction.

Mattr0polis said:

Also, as a side note, you can also see Boba Fett's card on that scrolly thing. His faction card color is green and the picture looks sweet. ^_^

Oh my good god, how on earth did I miss this ?! Thanks for pointing this one out!!!

I think now that the game is out, we can definitively say: YES! There are too many tokens. It isn't a card game if you need more than one counter to keep track of everything. It's not a board game either. It's a Coard Game. I knew this, but I'm actually shocked by how many tokens there are.

To be fair, Magic uses a ton of tokens/counters as well and pretty much started the ccg/tcg/lcg genre. I still prefer a game without them though (such as SWCCG).

I could never get into Magic. I have tried many CCGs over the years and SWCCG was the only one that really nailed it in my opinion. When I finally had the income to get into it, they discontinued the game.

I hope we don't talk about SWCCG too much on this forum. Everytime it comes up, I just wish Fantasy Flight bought the rights from Decipher to produce an LCG version of it.

On principal, a large number of tokens isn't that big a deal to me. It only becomes an issue if I can't store them, and I've found solutions for everything. Frankly, if any FFG game I've seen has had too many tokens, it's been X-Wing. I'm just not sure how many of those are needed all the time.

But for this game, in practice, I've yet to really see, so when I finally get the chance to really play it, maybe I'll have a different opinion, but as a whole, it doesn't really bother me.

You never have to use the tokens included anyway. You're always free to try and keep track of things however it works best for you.

For me, I like to be able to put the deck in a deck box, and put it in a pocket. I don't want to have to carry around a huge box to play a card game.

Ulairi said:

I hope we don't talk about SWCCG too much on this forum. Everytime it comes up, I just wish Fantasy Flight bought the rights from Decipher to produce an LCG version of it.

It was perhaps the most terrible feeling for me when I purchased about $100 worth of cards and found out the VERY NEXT DAY that Lucasfilm had pulled the license from Decipher.

If there are a lot of tokens, you are unhappy, if there are a few tokens, you are unhappy too…

I want a lot of tokens…