GoblynByte said:
…after Rogue Trader, a game I also didn't give a monkeys about… a rules system intended for playing the retarded losers of WFRP…It is worse than complete ****….
The people that matter quit listening to you the minute you started acting like this. You accomplish nothing with this voice.
I agree entirely. A lot of work went into Warhammer Fantasy, and Warhammer 40K, and those of us that respect that have found playing games using those rules to be extremely enjoyable. Myself included.
Someone's always going to be waiting for "their thing" because it's at the end of the release cue: if no-one is waiting, then the product that's at the end of the cue evidently isn't very important, or going to sell very well. And as this era is focused on Rebels and fringe elements, it makes sense to put the least common option - the Jedi - at the very end of the line.
As for quick start rules? They could just have easily NOT included ANY Force rules or options in this supplement, or in Age of Rebellion, and had us all wait until the end of the product line before we could experience any degree of it. But we don't, and have found in our hands a small sampler to wet out appetites. This is more than enough for me, and - I imagine - for those who love the true facts about this era: that there just AREN'T Jedi around anymore, save for a very few exceptions.