Hi fellows,
just another idea how to make the character creation and advancement more flexible. In principle, all the tables from the Deathwatch, General, Chapter and Specialty Advancement take the avaible talents and skills and simply mix them up. Thus it seams a bit strange why some common talents and skills can only be achieved by waiting a lot of ranks and thus spending xp into talents and skills which you are not interested in just to improve in ranks and thus make a certain talent accessible.
My idea is to split at least the talents into certain groups like:
Weapon Training, Melee, Ranged, Leadership, General, Tech and Psionic.
The last to talents are just accessible by Techmarines and Libriarains respective. But all the other talents are accessible by every Space Marine. The idea is then, that the Specialties gain talents, belonging to a certain group at a cheaper cost. The Tactical Marine the Leadership group, Devastator the Ranged Group and the Assault Marine the Melee Group.
Furthermore you can treat the Talents from the Chapter Tables as belongig to your prefered talent group.
Some Talents seem a bit powerfull compared to others, thus one must build up little talent trees.
The next step is the same with Skills. Every Skill is free and can be improved by a fixed cost. Skills on the Chapter Tables are cheaper to advance into.
Furthermore you can split up the Characteristics. You have nine of them. Thus let's simply say at the beginning of your character creation you have to choose in which attributs your marine is easy to advance, which are intermediate and where it is hard for him to come by. And according to your selection you can advance them with starting xp costs of 200, 500 and 750.
Since the rank is gone, one can think of being simply able to improve solo modes. Whenver in a descriptive text is said: "At Rank .." one has to think of "Spend … XP to improve the ability to the next level with the following advantages."
Cheers,
--TechVoid