Portent of Doom is available at Gen Con, so I thought others might be interested in what it has in it:
81: Eye of Sheerian
Neutral Support
4
Aretefact. Portent. Unique. Destruction only. Attach to a target Hero or legend you control. This card cannot be targeted by card effects. Action: Corrupt this card to look at the top 5 cards of target player’s deck. Discard up to 2 of those cards and return the rest to the top of the deck in any order.
82: Skarbrand
Chaos Legend
5cccc
2/2/2 5HP
Forced: When a unit leaves play, each player must deal 1 damage to his capital or 1 damage to a legend he controls.
83: Spirit Slayer
Dwarf Unit
2dd
Slayer. Action: When this unit attacks, choose a Trait. All units with that Trait must defend this turn if able.
84: Strollaz’s Banner
Dwarf Support
0dd
Attachment. Rune.
Attach to a target dwarf unit you control.
Quest Action: When a unit enters this zone, shuffle the top unit in your discard pile into your deck and put 1 resource token on a quest you control.
85: Roving Goblins
Orc Unit
1oo
0P 2 HP
While this unit is questing, your units can quest with other units
Quest Action: At the beginning of your turn, put 1 resource token on target quest if more than 1 unit is questing there.
86: Progress in Numbers
Orc Tactic
1o
Action: Put 1 resource token on target quest for each unit questing there.
87: Carroburg Cutthroats
Empire Unit
4 ee
2 P 2 HP
Kingdom or Quest. Action: Discard a quest from your hand to take 1 resource from target opponent.
88: The Sealed Vault
Empire Tactic
0ee
Action: Discard the top 3 cards of your deck. Gain 1 resource for each discarded card with a Quest ability.
89: Prince Althran
High Elf Unit
3hhh
2P 3 HP
Limit one Hero per zone. This unit enters play with 1 resource token on it. Action: Remove 1 resource token from a unit you control to have this unit gain 1P until the end of the turn.
90: Mage of Loec
High Elf Unit
3hh
1P 2 HP
Action: Cancel an action just triggered. Then this unit become a facedown development unless you discard a quest from your hand.
91: Fleeting Shade
Dark Elf Unit
3dd
1P 1HP
Scout. Battlefield Action: Remove 1 resource token from a Black Arc card you control to have this unit gain toughness 1 until the end of the turn.
92: Possess Mind
Dark Elf Support
Xdd
Hex. Attach to a target unit Action: At the beginning of your turn, attached unit deals damage equal to its power to target unit controlled by attached unit’s controller. Then, any player may discard X cards from his hand to destroy this card.
93: Murderlust
Dark Elf Tactic
0dd
Action: Sacrifice a unit to restore up to 2 target units.
94: Sword of Chaos
Chaos unit
4ccc
2P 3 HP
Unique. Battlefield only. Toughness 2. This unit can attack or defend from any zone whenever a chaos legend you control attacks or defends.
95: Northern Forge
Chaos Support
2cc
1P
Action: Corrupt this card to put an attachment support card into play from your hand and attach it to target chaos unit you control if able.
96: Council of thirteen
Neutral support
2
1P
Destruction only. Forced: At the beginning of your turn, discard the top card of your deck. Choose a target unit that has the same printed cost as the discarded unit, if able. Until the end of the turn, if that unit is destroyed, draw 4 cards or gain 4 resources.
97: Ghostly Apparition
Neutral tactic
1
Destruction only. Action: Target undead unit cannot be targeted by opponent’s card effects until the end of the turn. If it is participating in combat, cancel all damage assigned to it.
98: Shield of the Gods
Neutral tactic
2
Order only. Action: Until the end of the turn, Lizardmen units you control can defend any of your zones and deal +X damage in combat while defending. X is equal to the amount of savage they have.
99: Unstable flux
Chaos Quest
1c
Quest forced: When a spell card is played, put 1 resource token on this card if a unit is questing here.
Quest Action: Remove 2 resource tokens from this card to discard the top card of each player’s deck. Each player must deal X uncancellable damage to 1 section of his capital where X is the printed cost of his discarded card.
100: Border Patrol
Neutral quest
1
Order only. Quest: Action when one of your zones is attacked, if a Wood Elf unit is questing here, sacrifice this quest to turn target development in the attacked zone faceup. If it is a wood Elf unit, leave it in play and that unit must defend this turn, if able. Otherwise, sacrifice it immediately.