Hi fellows,
just another thread about hordes.
After a while I am just asking myself what the concept of hordes should be?
At first, from my humble understanding, the Deathwatch is an Astartes elite unit. Thus if the Astartes are the spea rtip, then the Deathwatch is the spear tip of the speartip. This leads me to the assumption: If the Deathwatch faces some huge number of lesser opponents, something went totally wrong.
Furthermore, hordes are supposed to be lesser opponents, meaning their only purpose is to distract or slow down the squad. They pose no threat to the space marines despite scratching their power armour which the have to paint again.
Which leads me to the mechanical question: Why should a lot of lesser opponents be able to really wound the space marines if they simply put together their effort. If a single weapon cannot harm the players, why a dozen of them? 100 x 0 is still 0. And to my surprise, such a horde of simple heretics does a lot of damage. Plus 2d10 extra damage? Insane!
And now I shall consider to simply build up a horde of Chaos Marines? A single or even two Chaos marines are equivalent to the players and will be able to put the space marine down in a single round. A 'horde' of them, or what you would call them, means just death and total party kill. But wait! While they are put together as a horde, the Devastator Marine can kill them more easily with his special abilites. Thus while chaos marines as single enemies are a threat they are very easy to overcome as a horde - thus why should I feel now heroic?
Isn't there a better idea how to think about hordes? And thus how to build a rule system around them? Deathwatch has so many detailed states like stunned and pinned and grabbled. Can't a horde just work with that? Maybe a horde of opponents does some damage but their threat is based on 'other factors'.
Has someone thought about such a different approch?
Cheers,
TechVoid.