Dwarfen Scouts and destroing before sacrifice

By player1443430, in Warhammer Invasion Rules Questions

Hi,

I was trying to search for an answer on this forum old posts but cannot find anything so can anybody help me with two questions?

1. Dwarfen Scout has text that he may put 1 damage when dwarfen unit leaves play. If 5 dwarven units leave play at the same time he deals 5 damage? If there are two on table - so in this situation they give 10 damage?

Some Dwarven legend has "if one or more dwarfen units leaves play..put 3 damage." so this is understanable - he gives only 3 damage no matter how many dwarfen warriors die. But what about Dwarfen scout that has no such a text?

2. If my enemy is using card "Sacrifice unit to…." (action) and I will answer with "destroy target unit" and choose his unit that he's trying to sacrifice - what happened? Some says that "sacrifice" is a cost of this action so it not goes to the chain/stock and cannot be blocked…

Thanks in advance :)

1) You are quite right. There are two different phrases: >>When one of your units<< and >>when one ore more of your units<<. The first phrese maens that the effect will trigger for every single unit left play, even if they left play at the same time, so 2 Rangers deal 10 damage for 5 units gone. If the phrase were >>one or more units<< they'd only deal 1 damage each, when 5 units leave at the same time.

2) There are effects, that say >>sacrifice X to do Z<<, like the action from daemonprince (Action: Sacrifice a unit to put a resource token on this unit.). In that cases sacrifice is an additional cost and has to be "paid" at the moment you play the action. It can not get interrupted. That applies to all additional costs with >>do X to do Y<<, for example like deathmaster sniktch, which reads: "Action: Corrupt this unit to destroy one target unit with fewer remaining HP than the number of Skaven cards in play." - When his action is activated, he gets corupted immediately. That can not be interupted.

For all other cases, where sacrifice is not part of an additional cost, it happens when the action resolves so that you could destroy the unit in response (but that will be quite senseless most of the time).

Sensless - yes, but sometimes neccessary ;)

Thank You very much for Your answers - it helps me a LOT! :)