Plushy said:
I believe the way it works is "if the party is at the xp level, then a starting TSS is appropriate."
Basically, it's more powerful than the other starting archetypes. The rest of the party needs extra xp to be equal, so you either start playing one later in the campaign, or give everyone else extra starting experience.
Seeten said:
As a GM, I might allow a starting XP Debt, also, that you'd pay off in game by not getting XP until you have the amount TSS costs. (Assuming the other players didnt object)
Such ideias sound quite like what D&D did for templates in 3.5. I see it's stronger; our group made some advancements for everyone else to be fair - human players using RT nemesis path and CSM using stuff from DW or totally homebrew (we got an 'illuminated' Fire Warrior, a khorne berserker and a iron warrior champion of slaanesh). The GM kinda liked that idea and we're carrying on.
I think FFG should put quite clear if the advanced specializations need more XP somewhere visible (maybe a black box) in their section