So… Ive been trying to think up some potential missions which could be fun to play.
How about a bomber escort mission? The idea would be roughly; Play on custom mat depicting a section of a star destroyer (obviously not the whole 6 odd metres it would be at this scale!). Mark two key points A and B at agreed positions (towards the empire end of the board).
Rebels have 1 or more Y-wings and some x wings, empire gets to see the rebel fleet choice (but not upgrades) before choosing thiers (to represent a 'home' advantage)
Rebels must get a Y-wing to point A (or within range 1 and firing arc), then must use a focus and attack to bomb the sheild generator there (perhaps with play-testing this would require 2 bombings)
Once this has been destroyed X-wings or Y-wings can attack point B ( again, from range 1 or closer) with proton torpedoes (after a focus) and on a critical hit
only
, can shoot a torpedo down the small opening there (why do the empire keep putting these **** things in!?) to destroy the Star Destroyer and WIN! players cannot use target lock on the vent opening (they have to use the force
)
Empire reinforces each turn to replace any lost ships with Tie fighters.
been mulling through a few other ideas in my head.
tweaks and suggestions to improve this are welcome!
Have any of you come up with any scenarios to play out?