It has been discussed, dismissed, decried, and probably a lot of other words starting with “D”. The simple fact is that at some point, we’re going to have to limit the card pool. How soon is a matter of opinion, but if we want the game to keep growing and adding cards every year without removing any, eventually the card pool will be too big to be manageable. This would present an impediment to designers and to new players especially. I bring all this up because I think FFG restricting the card pool is inevitable, and I'd love it to be with a more interesting system than Magic's "rotation". Discussing it in the community (and trying out some of our own solutions) could avoid that pitfall.
There are a variety of mechanisms for restricting the card pool, including power creep, expanded restricted lists/secondary restricted lists, stop printing old sets, Magic-like set rotation, and new rules for deck construction.
The latter warrants a little more explanation: let’s say that tournament rules specify that decks are limited to including cards from only a certain number of core/deluxe/chapter packs.
- This ruling would mean first that the initial cost of building a tier 1 deck would be lower (and fixed).
- No product would “expire” or cycle out (and all FFG’s product would still sell)
- It could add a tactical element to gameplay, as you’d be watching for the cards played by your opponent to keep track of what sets they’re playing to guess what’s hiding in their hand
- It would simplify deck building by limiting your card options once you’ve chosen your cycles, but not severely hamper your deck building ideas.
- It would make decks less powerful in the short run, and make power creep easier to avoid.
- A cycle can be designed and balanced as a whole vs other cycles, rather than on a card by card basis
- Cards that never otherwise see play because there are better cards that do the same thing might rise to prominence because people are “locked out” of the cycle with it’s better version
- It may open up some additional design space previously shut off by interactions across cycles that would now be illegal, or for agendas that allow cards outside of the deck construction limits
- It could probably do away with the majority of the restricted list
While the rules could be more convoluted (eg: neutral agenda might allow you an extra CP, certain cards might be on a “Not restricted by CP” list), let’s start with:
Decks are limited to being constructed with only :
1 core set
2 deluxe expansions
3 chapter pack cycles PLUS the current (unfinished) cycle (gotta incentivize buying it!)
Agendas are not limited by set/cycle.
No changes to the restricted list (although at first glance, most of these could probably be taken off the list)
I thought I’d organize a set of games in my local meta to try these deck construction limitations and see how viable they really are, and I’d love it if a few others tried adapting their current decks to this set of rules and post them here to see how it looks in practice. In our case it would offset the absence of “Clash of Kings” somewhat, and level the playing field somewhat between new-comers and those with a full playset. I hope to post a few examples of decks I have that wouldn't work at all with these restrictions, and ones that would work well.
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